Retarded Minor races???

Is anyone else seeing minor races avoid colonization and rush for the resources? I've seen this in every game I've played. The worst yet just occoured and prompted me to post.

Star system, Scottlingas. Home world, class 15. Also in the SAME system, a class 13 and a class 5 planet. Thats 3 habitable planets orbiting ONE sun! Two of them very desireable.

But what does the retarded AI of this minor race do? It ignores them in search of resources. It allows the afore mentioned planets to be colonized by the Arceans. The Arceans were over 4 full sectors away. Thats 60 of the lil tiny squares. Thats approxamately 30 turns for a ship to get there from the Arcean homeworld (not haveing seen a Arcean transport I can't verify the moves per turn). And the Arceans were able to get both those planets in the same system as the Scottlingas home world.

All this happened in the very beginning of the game with the AI set to Challenging ( thats 4 or 5 levels above normal).

Is this consistaint with what others are seeing ?

Have I missed some setting for the Minor race AI's ?

Are the minors truely retarded from to much inbreeding ?
17,924 views 19 replies
Reply #1 Top
Ummm.

I don't think the minors colonize in GC2 - at all - ever - it's not in their code. Probably because it's monumentally annoying when a so-called minor develops stronger empires than majors.

They do build ships and they do build lots of constructors and they can control resources.

Basically, IMO, minors are fodder. Trade tech with em, sell useless tech to em for easy money, and hope they're near you so you can acquire their juicy PQ15 worlds early on.

(Side note: Kinda silly that minors get better worlds than the major races....wouldn't having a vastly superior homeworld make you anything BUT minor? )
Reply #2 Top
Planets can defect to them though, and so they can get quite a sizable empire going if you're not careful. But no, they can't build colony modules at all.

-Dewar
Reply #3 Top
There is a reason that they are minor.
They don't colonize.
Reply #4 Top
Quite a change from GC1.
Reply #5 Top
I think it's reasonable to expect minors to colonize within their own system, though. That doesn't require interstellar travel.
Reply #6 Top
Ok, I guess I still have the GC1 mindset going.

But you'd think they would at least colonize thier own sun's planets. Ignoring fat juicy worlds right there in thier faces just seems wrong.

I can agree with them not exploring for colonization. They are after all supposed to be a minor race. But I just cant get past the fact that they let worlds in thier own system be gobbled up by others while they search for "riches" elsewhere and ignore the "riches" right in thier faces.

I always liked the fact that a minor could possibly bloody the nose of the uppity major races in GC1. They didnt really stand a chance of stopping them. But you knew you'd been kissed.
Reply #7 Top
Having never played the first one, I don't see what the point of minor races would be if they could get large like regular races. All races start out with one colony anyway.
Reply #8 Top
saying that in one game one of the minor races, think it was the dark yor, had 5 worlds, all from conquest as far as i could gather, they had some good tech and i had a good 2 year war with them to take their worlds.
Reply #9 Top
Minors generally don't colonize, at least outside of a very short radius from their homeworld. That's why they are minors. Sometimes they have very nice planets, tho.
Reply #10 Top
I think that minors not colonizing makes sense because they have class 15 worlds (consitered paradise) now why would you want to leave paradise eh (unless there's no women in paradise i dont see a good reason lol).
Reply #11 Top
I liked it like it was in gc 1 : minor races were just unlikely to colonize outside their sector.

Them having only one planet makes them really too weak though.
Reply #12 Top
Yes they are. I have resources that a Minor have taken in my current game And can't even find the homeworld anywhere on the map.. They have to be soooo far away its silly.

On another note though, believe the devs mentioned that they did not want the minors to expand beyond their homeworld.
Reply #13 Top
As a GCI Vet i woul dhave to agree that i used to like the minors having the ability to expand. Personaly i would like to see their ability to colonize other planets within their own sector returned to them. Plus whilst we are on the subject of same sector colonization; i would like to see the introduction of a same sector colonizer module. This would work for the minors and the majors. Frankly why would you spend trillions on a colony ship (one that can travel vast distances) when the damn planet you are going to colonize is within spitting distance of your homeworld. I have seen other games use such ships and do this very successfully!

DG



Join The Galactic Diplomats.
– A GCII Metaverse Empire –
Reply #14 Top
I agree. at least give the minors the ability to colonize thier own solor system. This would add a little bit more complexity, like having a cold war. I think that would be cool to trouble another major by supporting a minor during its struggle for survival and having a few worlds so they can last a bit. Like the Romans did: Support the barbarians to fight with your enemies so you can come right on in and take it all. You cant really do that with very small one world minors.
Reply #15 Top
I wish the minor civ's could expand.. and become major races.... if they survive (x=arbitrary # of turns) for a while, then they start expanding... maybe slower then the major races... at first at least.. but after some more time (y=this #), they fully gear up and go for it... I think it would make the game better (another type of AI for them... maybe 2 or 3 different one from the main 9).
Reply #16 Top
Minor civs will gain worlds through conquest, influence and through gifts or sales. Few of the minor civs though attempt any kind of conquest. Dark Yor and Snathi can be dangerous if allowed to be. Carinoids will use thier "special abilities" to steal tech and sell it for worlds. Also don't forget random events can change things up as well.

It would be nice as a game OPTION to have minors colonize their home system at the least or their home sector just so they don't go down tooo easily.
Reply #17 Top
I think most minors should be able to build colonies, but be unable to research, use, or build range-extending technology. However, having several minors with race descriptions explaining their inability to live on any planet but their homeworld would be nice, as well.
Reply #18 Top
I think the minor races should go after colonizing planets. I mean, it is rediculous that a minor race will run across the map to grab resources and put influance starbases/other starbases all over the place. But they won't colonize habitable planets that are near them or that they pass that was open. Granted they are minor races and shouldn't be able to grab planets as fast as the major races, but they are still a race that is looking to become a known force.

They should be able to do everything we can do, but at a much slower pace.
Reply #19 Top
Minor races should at the very least be allowed to colonize planets inside their home system, otherwise they're just too weak. Maybe make an option to let them colonize aggressively? I'd like to see that...