Unhappiness at Home and other questions

Here's my situation...I'm using the Terrans, and my home planet, Earth, is insanely unhappy. I have a 30% approval rating, 22.5 billion people, 1 Xeno Farming that has a 300% bonus, 3 multimedia centers, 1 Advanced Market, 1 Starport, 1 Factory on 100% manufacturing tile, 1 Factor on 300% manufacturing tile, 1 Research Center, 1 Restaurant of Eternity on 100% influence tile (every tile is used)

When I hover my mouse over the word Influence on the planet screen, I get the following info:
Morale = 33%, -71% from Population, -38% from Taxes, +33 from buildings on planet, +10 from native ability
My tax info is: 35% tax rate and a net income of 638BC (I think I'm still having a golden age)

So is there any way I can make my planet happy? Should I forget about 1-2 of those multimedia centers or build more? would producing more food help? I've seen no indication of starvation. Over the course of a planet's life, how many farms do you typically have? What is a good strat...do you start low and build more to support higher population, or do you build a lot to quickly increase population and then lower farm total? Is there a way to tell how much food is needed to support the population?

how do you take advantage of a bonus tile? do you need a Farm to take advantage of a food boost or will any building suffice? Does my Restaurant of Eternity take advantage of that Influence bonus?

What is a good tax rate when not in golden age?

I also can't use my middle mouse button to rotate the camera, is there another way to rotate?

oh, and how do I view how many seats my political party controls in my state government? I'm using the default terran gov, so maybe its only for a specific gov?

lots of questions, I know, thanks for helping. I wish this game had a civilopedia type thing...
9,787 views 7 replies
Reply #1 Top
ok, I read through the manual and answered most of my questions, however one still evades me...

so when I have a colony that has a bonus, say 100% to farming, does that increase all of my farming production from that planet, or does it increase my farming on that one tile if I place a farm on it? which brings me to my next question...do I need to place a farm on the bonus tile or does it not matter?


also, is there a shortcut on the keyboard to rotate the camera? I can't seem to rotate the camera w/ the software or the hardware mouse
Reply #2 Top

That farming bonus only appies to a farm placed on that tile. If you put a Reaserch Lab (for instance) on the tile, the bonus will not be applied.

And no keyboard command for rotating the screen ATM, but it's on the drawing board

Reply #3 Top
I think the problem lies in your +300% farm. Food doesn't make people happy, it just creates more people who in turn create more unhappiness. At your tech level a population of anything over 20 B on any planet is going to become unruly. Later when you get upgraded entertainment centers, and you get the stock market economic building which provides a 10% boost to morale they might become more manageable. However it seems that no matter what you do populations gradually grow more and more unhappy. The only thing that seems to work is to build transports, and launch the miserable bastards into space.


In my last game, I had a reasonable tax rate, Ultra Spices, Harmony Crystals, Frictionless Clothing and no less than 2 fully upgrading mining starbases parked on Morale resourses, and still planets with less than 20 B citizens would sink down to 30% approval. Maybe there is a bug with Morale bonuses? This is one of the more annoying aspects of this game if you ask me, I signed on to be Galactic Emporer, not some space faring nursemaid to an empire of ungrateful malcontents.
Reply #4 Top
The only thing that seems to work is to build transports, and launch the miserable bastards into space.


The problem is they reproduce too quickly! A transport holds 1 million, colony grows at 200,000 per turn. While that does slow down as morale decreases, by the time the transport returns you've recovered the population. You can also devote your starport to building transports but they still keep popping out babies. I'll do it if I'm planning ahead for a series of invasions and the planet isn't too far in the rear though.
Reply #5 Top
Here's my situation...I'm using the Terrans, and my home planet, Earth, is insanely unhappy. I have a 30% approval rating, 22.5 billion people, 1 Xeno Farming that has a 300% bonus, 3 multimedia centers, 1 Advanced Market, 1 Starport, 1 Factory on 100% manufacturing tile, 1 Factor on 300% manufacturing tile, 1 Research Center, 1 Restaurant of Eternity on 100% influence tile (every tile is used)

When I hover my mouse over the word Influence on the planet screen, I get the following info:
Morale = 33%, -71% from Population, -38% from Taxes, +33 from buildings on planet, +10 from native ability
My tax info is: 35% tax rate and a net income of 638BC (I think I'm still having a golden age)

So is there any way I can make my planet happy?



Maybe not. The way moral bonuses are calculated is very unintuitive, but some smart people have reverse engineered the formulas here : https://forums.galciv2.com/?ForumID=274&AID=102519

The gist of it, as I understand it, is that the larger the population of a planet becomes the less effective moral bonuses become.
Reply #6 Top
I signed on to be Galactic Emporer, not some space faring nursemaid to an empire of ungrateful malcontents


damn... that made me laugh
Reply #7 Top
100% happiness causes double the population growth.

Does this work on a planet to planet basis ?
Or does the whole Empire have to be at 100% ?