I thought this would be more complex then GalCiv I
Of course this is my initial impression after playing for 2 days. Lets see after a week. But so far to me the Emperor has no clothes.
I think Jen may be talking about the new Planet Screen, perhaps? Having a planet that only holds 10 improvements is VASTLY scaled down in comparison to GC1's "unlimited" planet space.
However, this change was made to increase the strategy of properly building improvements. In GC1, I wouldn't TOUCH the planetary improvements. I'd have my governor that would build "Soil Enhancement", "Bank", "Factory" and then whatever else was in his queue. No strategy at all.
Now the player is forced to make a choice. Do they want this to be a tech planet, even though it's on the fringes of the empire? Perhaps it should be a cultural planet, with lots of embassies instead. Oh, be wait, there's a manufacturing bonus...do they really want that to go to waste?
Suddenly the player has to make some HARD choices, instead of saying "screw it, i'll just build them all". Like me


), harder to decide wich path will adapt to the situation.Welcome Guest! Please take the time to register with us.