Hello! Here is some feedback on what I've seen so far.
The game looks extremely promising overall. The core gameplay is highly entertaining.
You avoided the trap of overcomplicating by adding too many shenanigans. And the changes that have been made are all very positive! I like the quality of life improvements such as being able to bring up a tab with every planet. Interactions with other players and the market system are more streamlined, which is absolutely excellent! I also like how the management of planets have changed, and the added assymmetry between the races.
Two critical points :
Some more visual clarity with respect to the research tree would be highly appreciated. Right now it is often not clear (visually speaking) what has already been researched or not. I also find it somewhat difficult to find where the research for something specific is, especially when I have not upgraded enough tiers and the box is completely dark. (Last game I spent 2 minutes looking for the (dark) box for researching the ogrov prototype. This is also amplified by the fact that the pictures are very small. It is somewhat difficult to see exactly what the picture represent without hovering them. I understand that there is a lot of research to cram into one small overviewable space. But it feels like something could be done. This is never an issue for me while playing Sins Rebellion.
If you have not already given this serious thought, I would strongly suggest implementing a ranking system and a ranked que ASAP on release. This will definitely help the longevity of the game, as it encourages competetive play and content creation. It also allows solo players to find suitable opponents without calling up their high school friends back from when Sins 1 was released. The risk otherwise is that Sins 2 becomes an extremely niched game that only a select few dedicated players play.
That was all for now and I hope this helps. I look forward to seeing the final product!
/Fabian.