I was very excited to try the new Vasari Exodus, I love the playstyle of the old VL faction! So I spent a few hours yesterday to get a feel of the new one.
Feels really good to me. The phase resonance mechanic for the Alliance felt a bit clunky to me, the new mobile resonance collector item really helped it click for me. Makes me want to roam around the galaxy to gather resonance - it's a cool incentive to be mobile.
I also really like the reworked abilities of the Vorastra. Jump and Maw is still great. Maw not being an ultimate anymore means, it can be less good, but also be the titan's absolute signature move. Desperation is simply good. Not the most exciting, but it turns the titan's underwhelming weaponry into something useful. The ultimate is exactly what I need for my army to become a mobile menace. Works great, feels great, makes me want to jump around the galaxy and munch on all the planets I can find.
I fell like 90 seconds duration is somewhat short. If your fleet is at the right end of the gravity well, it's absolutely enough, but I think it would be nice, if we had some time to move our fleet a little more to get there, have some more leeway. The cooldown is 180 sec currently (tooltip seems to be wrong) which is nice, but I'd rather have both duration and cooldown doubled.
Unless there's a bug going on, the Vorastra currently doesn't come with forward facing weaponry. That seems super clunky to me. It will totally turn to face its enemies, and then not be able to fire at any of them, because none of its weapons can shoot forward!
You can add a front facing wave weapon through items, and another front facing phase cannon at tier 5 (which looks awesome), but, but, still the Titan should be able to shoot things in front of it, when you get it, no?
Besides looking cool, the phase cannon seems bad to me. With full upgrades, the Wave weapon will deal more damage, and does not need the last tier of warfare research. I kind of expected it to have a lot of armor penetration - similar to the Kultorask's phase cannon, but it doesn't ... it still feels necessary to get, so you have more weapons to shoot stuff in front you with, and proc more desperation aoe.
I wish the focus on getting resources from destroying stuff was a little stronger for the Exodus. Especially if you want to enable planet-less play in late game. Maybe we can get a ship item for that? The cruiser that collects debris works well, so it's not super necessary. But to me, I would like to be able to not have to rely on them as the Exodus. Love the starting planet item, though. Useful and thematic!
Thank you for reading! Happy holidays!
I'll go and eat some ships! The Maw hungers!!! Om Nom Nom