Galactic Civilizations 0.77 changelog

*** RELEASED ON TEST 1/27/2022 ***

Fixes

  • Updated some technology descriptions to better match what they do.
  • Fixed missing thumbnail on the YOR homeworld.
  • Fixed spacing issue where foreign trade offers with dialog had the dialog text overlapping the relation bar.
  • Crash fixes.

Balance

  • Colonial Generator improvement added
  • Durantium Processor improvement added (converts 3 durantium into production)
  • Reinforced Hull ship component added. Requires 1 Durantium.
  • Rush cost multiplier increased from 4 to 5.
  • Carrier tech moved later in the tree.

AI

  • AI slightly more likely to build constructors during wartime.
  • AI values resources higher for choosing shipyards.
  • When planets are captured or culture flipped they now capture a portion of the former players culture (so they don't flip back as easily).
  • Improvements to AI researching.
  • Changed code so that only defenders are not considered for movement once in orbit.
  • Fixed an issue that kept AI ships in orbit from ever leaving orbit.
  • Better AI evaluation of techs.

UI

  • Lots of new flavor text.
  • Standardized planet and halo sizes. 
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