Feedback: Unique race music / interface?

I know it's a lot to ask, but some other games seem to do this reasonably well.

One of the issues I had with Galciv3 was the fact that every single game, it doesn't matter what race you choose, the music / interface etc were the same ... so it was very easy to forget that you were supposed to be a religious Zealot (Krynn) or evilly cunning (Drengin).  

Having a different musical score for each race would add to the immersiveness, also minor tweaks to the interface / colour scheme / research screen would add to this!

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Reply #1 Top


I know it's a lot to ask, but some other games seem to do this reasonably well.

One of the issues I had with Galciv3 was the fact that every single game, it doesn't matter what race you choose, the music / interface etc were the same ... so it was very easy to forget that you were supposed to be a religious Zealot (Krynn) or evilly cunning (Drengin).  

Having a different musical score for each race would add to the immersiveness, also minor tweaks to the interface / colour scheme / research screen would add to this!

This is a great suggestion for when they have developed this game to their satisfaction. 

When this is done and they have extra money left in the budget then Stardock can spend it on Bells and Whistles that add nothing to game play.

Many of us turn off the background noise provided by game designers and play music of our choosing.

Reply #2 Top

It would be cool, but they said there would be 22 races to start, so that's 22 songs and 22 UIs that need to be created. I don't imagine Stardock has the budget for that.

Reply #3 Top

I think a better priority here would be to ensure that modders have the tools they need to easily create and maintain UI mods and music mods.

Stellaris does this rather well.