Ship paths and Hyperlanes

version 4.0.1 retribution

latest release, ships seems to have major issues finding paths to destinations using hyperlanes.  they will bounce on and off of the lane never reach their destinations.  something is not right with the algorithm.

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I reported this back in May with a screenshot, video, save and instructions on how to reproduce it in this post.

Since then I've noticed that this mainly occurs when the starting point and end point are not in a line along the hyperlane.  If the two points form a straight line that is not on a hyperlane, the ship will follow the hyperlane for a while, then sometimes start moving directly towards the end point.  Sometimes it will correct itself for a turn before doing it again.  Other times it will follow the straight line instead of moving back to the hyperlane.  This is especially bad when I have +500% moves.  I now try to move ships in increments that are straight lines along a hyperlane to avoid the bug.

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