Request for 3.7

I know that 3.7 is primarily a QOL fix but could you please fix the Government ships being used as survey vessels and the AI not doing any influence checks before settling colonies. The first one is just annoying and handicaps the AI vs the player, if the AI cannot be taught to use them just turn them into survey ships and give the Governments extra bonuses. The second issue on large maps and higher difficulties is game breaking. In my current game, the AIs have now colonized 9 planets within 8 turns that instantly flipped on a ludicrous (Abundant, Abundant, Abundant) map with 20 opponents on Genius. That pretty much ends the game in my favor. In the past it was not such a deal but with growth dialed down so much this just defeats the purpose, all the player needs to do is establish a strong zone of influence and wait. As long as relations are kept good, the AI will just keep giving away planets once it has run out of good planets to colonize in its area. 

I can mod the Government ships and Governments, Horemvore did that in the past, but a colonization influence check is out of my toolbox and skill level.

20,566 views 2 replies
Reply #1 Top

I submitted the government ships being misused by the AI into our bug tracker. I am not sure if we’ll have it fixed for 3.7 but this is in the cards for a future update.

Reply #2 Top

Thank you, in the meantime I just removed all triggers that give Government ships to even out the odds a bit. Not sure if I can mod out colonization in an influence heavy zone but still looking.