Comments, Observations and Suggestions After the April 11 Update
I'm liking this version a lot. Overall, it is a lot more interesting and challenging. I started with Mission VI since that is as far as I got on my laptop with the previous version. I kept getting defeated, so I decided to start over at the beginning. I have only completed the first two missions at this time, but I have already learned how to use some of the new towers a lot better than I did when I tried to continue at Mission VI. I will start over on my desktop because I can play a lot better there.
Here are some observations and suggestions.
The defeat screen has a box for Time Required. It is always zero. The victory screen has the same box with the time required to win in it. What about having two boxes that share the same place? The victory screen would be the same as it is, but the defeat screen would have one labeled time played so that the player would know how much (or little) time it took to lose.

What difficulty have I selected? Is it Normal or Challenging?

The lighted hexagon is equal distance from both. Looking at all the choices shows that the name of the difficulty before the lighted hexagon is the one selected. What about moving the hexagons closer to the preceding word so there is no question which one it belongs to.
How in the world did I get 390075% damage with one of the towers?

This was Mission II, I think. It would be nice if the name and number of the mission were shown on the victory and defeat screens.
This screenshot is from the previous version, but it still applies. The unlock message appears in the center of the screen and hides a lot. I'm not sure now if it pauses the game. What I do know is that I don't like it. I would prefer if it was smaller and to the right side. Also, if I didn't close it in 5 seconds or so, it would vanish without any effort by me. I also know that this sometimes includes more than one unlock, like the screenshot shows, so maybe my suggestion isn't the greatest. Hopefully others will have some input that may improve this situation.


