My Feedback Megathread
Instead of creating a ton of posts as time goes on...
Hello Stardock,
I'm going to try to keep replying to this post instead of creating multiple feedback threads. Hopefully this makes things easier.
1) This one is a little hard to explain, but when you pause the game and move away from an area of the map where sounds are playing and then revisit that same place, the sounds play again. It might just be nicer to pause the sound effects during the pause.
2) It would be nice to see the more of an indication of when your Scavenger towers are actually scavenging. This could either be done by having some sort of effect over the enemy being killed or an effect over the Scavenger tower itself to indicate that it scrapped something. Even better would be something that includes the amount of scrap that you got for destroying the enemy.
3) The panning acceleration and deceleration are frustrating. I just want my camera to move at a set pace. I don't even use the panning at the edge of the screen anymore and just use right+click.
4) Corrupted healers seem to spawn in too great of numbers per wave. They always seem to get to my base despite using both heavy firepower and AoE style damage.
5) I think there are too many sound effects in the game. I would consider just getting rid of the 'tower select' sound effects or making them really low key and brief.
6) The 'Alt' key pathing effect seems to get stuck down on occasion. I think it has something to do with pausing. If I can reproduce it consistently, I'll post the repro steps here.
7) In Mission IX, I lost the star for not disturbing the spiders because the little robots(marines?) from the nearby refinery somehow made their way over to them and started firing. Not sure if that sort of behavior is expected, but it seemed awfully far from the refinery itself.
8) I learned outside of the game that the Scavenging towers only get 1 resource per enemy killed(2 and 3 when you get the upgrades). It would be nice to get some sort of scaling with the difficulty of the enemy. Otherwise they're only useful for the swarms.
9) It would be nice if Escape closed the Options window in the Main Menu.
10) On-hover tooltips on the Tower details on the lower right side would be really handy, like for the damage, range, and fire rate.
11) I love the fact that you can click on the wave icons and it will take you to where they spawn. However, this seems to not work sometimes, maybe when they come from multiple directions. It would be nice to have it just cycle through the spawn points for each click.
That's what I have for now. I'll reply to this post with any new feedback.