Feedback
I've done all missions and all achievements on Crazy only.
1. Minimap pls.
2. Holding Alt should also show the ground paths.
3. The first mission camera zoom intro is so annoying, option to skip.
4. A different hotkey to Salvage (Backspace is like the worst hotkey ever). Custom hotkeys pls, it's 2019.
Backspace also seems to be the hotkey for Scan? Or the last orbital performed? Cuz pressing backspace after upgrading a turret cause the scan circle to appear.
5. The Storage Cell should use Salvage hotkey to explode instead of left click (someone first reaction on something new is to click on it).
I had to box-select it to know what it is. It should also show the explosion radius.
6. Mortar is quite useless. Just for fireworks with that low accuracy. It also seems to get fizzled out when targets hovering in and out of max range. It also seems to be targeting something that is out of the map entirely, like shooting up in the sky.
7. Display icon or text or in some form to know which difficulty was done on each mission.
8. Display while mission in progress to show difficulty.
9. There's very little incentive to use Rail Gun or Particle Cannon. I've only played on Crazy so maybe the difficulty cause this to be the case.
But once Minos is available, these 2 become extremely poor choices. The particle Cannon can't even deal with the Destructor or Medic in a convincing way.
The later missions spawn designs also force the use of Minos anyway since Eradicators appear so early, building Particle Cannon = dead.
10. The missions don't lock the tech availability, but using accumulative score instead.
So you can come back and storm easier mission with high tech turrets, if the mission income is high enough.
11. Scavenging mechanics and the reliance on Reaper waves on Crazy to earn income is rather unfun. Scavenging returns almost nothing for tough single targets waves, which is also rather unintuitive.
12. Mouse hover on turret upgrade should reveal their stats on the current stats display and their range (which can be higher than the current turret). The upgrade blocking a significant amount of the turret "avatar" also looks quite unpleasant.
13. Metal refinery and future non-HQ buildings should have a HP display if they're destructible.