Observations

Hello, 

In the last 2 games i played i noticed that, with the human races both the central bank and the import export center can be build indefinitely.
Another observation involved dealings with the a.i. players that were bargained while i did not have enough of the asked resource in storage.

I wondered if these observations could be called bugs, if the game is playable in a "you get what you see sort of way"?  Is this system related? i'm running a ryzen 5 2600 with 32 gb's of ram and using a 1050ti while playing it from a pcie m.2 drive.. i haven't read anything about 3d party software compatibility issues. 

37,909 views 11 replies
Reply #1 Top

Being able to build more than one central bank and import export center has been reported as a bug by a number of people (including me), but the conditions under which it happens haven't yet been identified well enough for the developers to fix it.  If you have a saved game where you are just about to complete constructing the bank (or import/export center) and then on the next turn it is available to build again, I'm sure the developers would be interested in seeing it.

Reply #2 Top

pff only thing i have to do is start a new game apparently …. look at my savegame dear developer… Guess i'll forward a bugreport.. thanks … one more question though.. has there be said anything about this bug influencing game playability i would hate to hear in about 20 hours that all has been for naught because of that bug ? 

Reply #3 Top

It does not break anything, just speeds up how fast you gain x stat. The AI do it, so there is no advantage gained.

Reply #4 Top

Quoting Christiaan1979, reply 2

pff only thing i have to do is start a new game apparently
End of Christiaan1979's quote

It doesn't happen that way for me or anyone else I recall reporting the problem.  For us, once you build the central bank it cannot be built again until some triggering even happens later ... for me it's usually something like another civ surrendering to me.  Then I can build one more, then it goes away again.

The way you describe it you can build them over and over again with no limit or interruption.

Reply #5 Top

Quoting Horemvore, reply 3

It does not break anything, just speeds up how fast you gain x stat. The AI do it, so there is no advantage gained.
End of Horemvore's quote


That is good to hear, thank you for answering. i think you gave the same reply on the steam discussion page if i'm not mistaken. I still feel a bit unstable with items stating one thing while reality is different so i decided on buying the DLC you recommended. One of the major dlc i was lacking.. The first one i thought and two minor ones. When i installed the game again it was functioning the way i hoped for :) … Currently playing an easy large sandbox which i very much enjoy. Rivalries exploiting weakpoints i'm very curious about how the a.i. will react on easy during the wars of the mid game. It is 2 bad i didn't know this when i was reviewing all the latest 4x games …. Stellaris, Polaris Sector, Masters of Orion, Stars in Shadows, Endless Space 2 and ofcourse Galactic Civilizations III …. It was a major disappointment  which i can now look upon in another way

 

Reply #6 Top

Glad your enjoying it better now!

Stellaris is RTS not 4x, you can not compare these 2 games even though everyone seems to just because they are both space themed.

Stellaris is more like Sins of a Solar Empire. (Sorry pet peeve I guess)

Reply #7 Top

Quoting Horemvore, reply 6

Glad your enjoying it better now!

Stellaris is RTS not 4x, you can not compare these 2 games even though everyone seems to just because they are both space themed.

Stellaris is more like Sins of a Solar Empire. (Sorry pet peeve I guess)
End of Horemvore's quote


RTS ? i heard that actually quite a lot. In my book it registers as a 4x. Same dull play ;) , a lot of research to be done, great social structures, i love how the populations can mingle if it wouldn't be for that factor i would wholeheartedly agree… ofcourse it is paradox and with cities and pillars i actually started with not liking them as a company... a bit childish maybe but then again…..

The combat factor with all of its automation is nicely worked out.. at least that's how i perceived it the last time. combat roles etc makes atleast in your head up for more tactical play, Moo did that better too but as a more warminded player the amount of tactical options can never be enough. Still its not that i have seen it all in Galciv ofcourse so far i don't mind watching battles but as someone who also played a lot of hours playing Gratuitious space battles, with its simplified online galaxy 4x mode, i show a kind of aquired taste when it boils down to space battles

  

Reply #8 Top

RTS - Real Time Strategy, requires pause not end turn. I dislike paradox due to thier DLC policy. I still get an occasional game from them however, so its not hate :)

Reply #9 Top

Quoting Horemvore, reply 6

Glad your enjoying it better now!

Stellaris is RTS not 4x, you can not compare these 2 games even though everyone seems to just because they are both space themed.

End of Horemvore's quote

 

I have to disagree with this statement. Stellaris surely IS a 4x. You explore, expand, exploit, and exterminate. What it is not is a TBS, like GC III.

Reply #10 Top

Quoting Horemvore, reply 8

RTS - Real Time Strategy, requires pause not end turn. I dislike paradox due to thier DLC policy. I still get an occasional game from them however, so its not hate :)
End of Horemvore's quote
 

4x, due to its nature, has always been turn based, there have been experiments, Star Wars comes to mind here as an rts/4x hybrid example that is, but there has never been any rule that 4x should be turn based exclusive. eXplore eXpand eXploit and eXterminate there is nothing more to it.
There are multiple paths to victory of which a couple are non violent, of course, the fervent following of these paths can still bring War on your way.
With the increasing levels of technology i can only applaud Matrix's attempts with Polaris Sector and Distant Universe and certainly Paradox with giving 4x a mainstream appel. 
More influences only can broaden this marvelous genre and lets face it, the true rulers and minds of this scene are on such high level 

Reply #11 Top

*edit i applaud Matrix for their obnoxious war/sim/strat 4x games

 

**edit fragile allegiance