Cities not raising pop cap

Hi,

In the latest iteration of 2.71, it seems that adding a city doesn't necessarily raise the population cap. I have six cities in the capital and a cap of 17 and just tested adding a fifth city to another planet which stayed at 17/17.

I know that there were plans to change how cities worked and was wondering whether this was intended - but in that case you shouldn't be able to build the useless extra city - or a new bug? I haven't submitted a ticket but will do so if necessary?

Cheers,

Jon

 

 

 

 

29,574 views 6 replies
Reply #1 Top

IIRC the max pop cap was set to the planet class, so you can't increase it past that with cities or other means.

Reply #3 Top

Hi again,

Many thanks to the two who replied. 

Yes that makes perfect sense but in that case there really should bit a tool tip warning you that building a city is pointless.

Cheers,

Jon

 

 

 

Reply #4 Top

It might be pointless when you plop it, but not if you still have unused terraforming improvements

Reply #5 Top

Quoting pheonixstorm, reply 4

It might be pointless when you plop it, but not if you still have unused terraforming improvements
End of pheonixstorm's quote

Hi,

Yes of course I realise this but while they are an excellent hub, cities are presumably suboptimal when you do reach your limit. 

It would be messy for the code to work out whether you are at your limit since apart from terraforming techs there are some ideological stages in the malevolent tree which expand some or all of your planets . But (having somehow missed this modification re pop cap first time round) I think it would be nice if the cities carried a warning when  you're close to your apparent maximum.

Cheers,

Jon

 

Reply #6 Top

I just came back to GalCiv 3 after years away, and there is nothing in-game to indicate that population is maxed out at planet class.

It would be really nice if I could delete/destroy/deconstruct/remove all of the useless cities I have built. It would have been even better if I didn't have to come here to the forums to find out about a fundamental fact of gameplay.

The Intrigue DLC got me back, and with another new DLC out in a few days I am sure a few more people are likely to give GalCiv3 another play through. Stardock really needs to, at the very least, include this information in the in-game tool tips and should really block the player from placing useless cities. Placed in the correct arrangement, two cities, a farm, and a hospital give a population of 33. Add a market or anything else that gives an adjacency bonus to population and you are well over any achievable planet class in the game (that I have seen).