Weird, so the Masochist is a more cost effective tank then the Mauler or Avenger? And the Capacitor and Caregiver is even higher?
And the Avenger has a more cost effective dps then the Masochist? That is really weird!
I've taken to using the anti-frigate/anti-cruiser cruisers as meat shields to the main damage dealers in my fleet like the Nemesis/Artemis or the Drone Hive/Masochist and so on. I guess I've been doing it wrong?
Never been too sure what to use the Hera or Eradicator for other then as extra damage dealers who can actually take a punch in my fleet. They always live past a few minutes so at the very least their super AP must be paying dividends in the long slugging matches against dreads and bases. Or so I think anyway.
Bear in mind, cost-effective as a ratio is not always perfectly accurate. A unit that only costs one Metal, but only has 7 health would theoretically be the most cost-effective in a vacuum. But it would also die from a single attack of basically any unit in the game, which would render it fairly inefficient when things like Medics/Shields/Armor/Damage Bonus/Armies are factored in. This, for example, applies to the Masochist. It has a fairly low DPS by default. But the thing scales up as it takes damage. At close-to-death, the Masochist can basically one-shot Cruisers.
DPS also doesn't factor in things like burst damage, which is often more beneficial than total DPS. If you can wipe out half the opposing army in your opening salvo, they're basically only fighting back with half their weapons. So to even match your power, they'd then have to be netting about double your DPS in order to kill you (Assuming everything else, namely range and durability were equal).
Back on topic, this is a pretty neat list, and I like that it highlights the difference in mechanics of the two races: PHC holds 60% of the top health ratio, Substrate holds 70% of the top DPS. Tanks versus Rogues. I guess that means the third race will be the Mage archetype, eh?