What factor "creates" Citizens?
Inquiring minds want to know. More Citizens = more of everything. How are they "made" and how can I (through my gameplay) change the bias toward creating more of 'em?
Inquiring minds want to know. More Citizens = more of everything. How are they "made" and how can I (through my gameplay) change the bias toward creating more of 'em?
My understanding is you just get one every 10 turns no matter what you do.
<CitizenGenBaseTurns>10</CitizenGenBaseTurns>
<CitizenRateReductionPerUnit>.2</CitizenRateReductionPerUnit>
Located in GC3GlobalDefs.xml
There are also a couple of intresting Effects that could/will grant units:
GrantUnitType
GrantUnitTypeAndPlace
CreateUnitOnPlanet
So does that mean that the 1st one is 10 turns and each one after that is .2 more? or 20% (so 12, then 14 then 17 etc)?
You get one every 10 turns. You can force them as well, though unless you have a powerful social construction planet you may be better off just waiting 10 turns.
Thanks!
There is this citizens breaking trick. Colonizer can instantly finish citizen project on newly colonized planet. This likely to be unintended behavior.
10 turns feels so arbitrary. Why not 12, or 8? 15??? And each species creates a citizen at the same speed? Wow, how coincidental. It seems there should be a trait or something that can influence citizens.
I think that's a superb idea.
How do you force a citizen?
How do you force a citizen?
Once you research a particular tech, you can recruit one on a planet (as a planetary project). They are expensive.
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