[Updated Bug in 1.7 stable release] Precursor Satellite fix

Issue:  The current implementation for the Precursor Satellite colonization event offers a choice for +2 Sensors.  Unfortunately this is +2 Sensor Power, which is basically zero.

Issue:  This appears to only enhance sensor capability for ships and planets, I would assume it should work for starbases as well?

@Mormegil

Looking at the 1.7 stable release, looks like this fix didn't make it in.  Still a flat +2 SensorPower.

File:  DLC/DLC4_PrecursorWorlds/Game/DLC4_ColonizeEventDefs.xml

<Modifier>
<EffectType>SensorPower</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>2</Value>
</Modifier>

 

7,881 views 8 replies
Reply #1 Top

This should have been changed in Opt-in #4.

Reply #2 Top

Pretty sure I have #4 and it shows ~Sensor Power~ and Flat +2.  What was changed in #4 was the Scout event, not the planetary colonization event.

  • (opt-in #4) The Scout ideological Event now uses Sensor Power with a % bonus, instead of a flat range bonus.
Reply #3 Top

Ill check on that, i thought i had tracked down all the sensor modifiers, but that might have slipped by. 

Thanks for the report. 

Reply #4 Top

Just checked on it, in 1.7 it has been changed to 10%, 25%, and 50% depending on the planets unlock level.  

Reply #5 Top

Thank you Mormegil.

Reply #6 Top

@Mormegil

Looking at the 1.7 stable release, looks like this fix didn't make it in.  Still a flat +2 SensorPower.

File:  DLC/DLC4_PrecursorWorlds/Game/DLC4_ColonizeEventDefs.xml

<Modifier>
<EffectType>SensorPower</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>2</Value>
</Modifier>

 

Reply #7 Top

Quoting ManiiNames, reply 6

@Mormegil

Looking at the 1.7 stable release, looks like this fix didn't make it in.  Still a flat +2 SensorPower.

File:  DLC/DLC4_PrecursorWorlds/Game/DLC4_ColonizeEventDefs.xml


SensorPower
Global

Colony

Flat
2

 

 

I'll double check but I think Mormegil made his fix after we had finalized the build.  It will be in the next update

Reply #8 Top

Sounds good, thank you Pshaw.