[1.61] Prototype Survey Module is available with out Survey Tech
Just what the title says, the Prototype Survey Module is available prior to you researching the Survey Tech. See Screenshots below.
This is using the Torian Tech Tree.


Just what the title says, the Prototype Survey Module is available prior to you researching the Survey Tech. See Screenshots below.
This is using the Torian Tech Tree.


Hasn't it always been this way? & supposed to be? Just like the proto engine, beam & mass driver are available from the start
The Prototype Survey Module is unlocked by Interstellar Travel. It's been this way for quite some time.
Yup, i forgot this, i always research Interstellar Travel first so i am used to seeing it by the time i use designer. Thanks for the correction
Seems kind of dumb for you to be able to survey before you research survey even if it is a prototype. That is just my thoughts on it thinking logically. ![]()
If the Prototype Survey Module and the Survey Module were available from the same tech, I don't think that the Prototype Survey Module in its current form would be used. Its only real advantage, aside from being available sooner, is that it costs 24 less base capacity; the lower manufacturing cost, while kind of nice, is also a bit immaterial because 25 manufacturing points off the total ship manufacturing cost is essentially nothing, particularly since the reduced capacity required for the Prototype Survey Module probably means that you're not reducing the cost of the ship so much as spending that manufacturing on something else. The inconvenience of having to pay Thulium for the Prototype Survey Module coupled with the fact that the component is really only a marginal improvement on the standard survey module means that in my opinion there's little good reason to bother with the Prototype Survey Module if both it and the Survey Module are available, especially once other components that use Thulium start to become available (e.g. jamming components). Paying Thulium to get survey ships earlier is worthwhile, but paying Thulium to get marginally better ones? Probably not, especially considering that the computer's survey ships are going to be wasting lots of space on life support rather than on more useful drive components and end their turn each time they hit an anomaly, whether they have moves remaining or not.
Also, you're able to survey from the start of the game, and I wouldn't consider it 'dumb' for a prototype version of a component to become available only two techs (one of which is a specialization, so really the tech that unlocks the Prototype Survey Module is essentially the direct prerequisite for the standard Survey Module) before the standard component becomes available, particularly when developing the tech that unlocks it clearly involves some kind of sensor research (Interstellar Travel also unlocks Interstellar Sensors).
If the Prototype Survey Module and the Survey Module were available from the same tech, I don't think that the Prototype Survey Module in its current form would be used. Its only real advantage, aside from being available sooner, is that it costs 24 less base capacity; the lower manufacturing cost, while kind of nice, is also a bit immaterial because 25 manufacturing points off the total ship manufacturing cost is essentially nothing, particularly since the reduced capacity required for the Prototype Survey Module probably means that you're not reducing the cost of the ship so much as spending that manufacturing on something else. The inconvenience of having to pay Thulium for the Prototype Survey Module coupled with the fact that the component is really only a marginal improvement on the standard survey module means that in my opinion there's little good reason to bother with the Prototype Survey Module if both it and the Survey Module are available, especially once other components that use Thulium start to become available (e.g. jamming components). Paying Thulium to get survey ships earlier is worthwhile, but paying Thulium to get marginally better ones? Probably not, especially considering that the computer's survey ships are going to be wasting lots of space on life support rather than on more useful drive components and end their turn each time they hit an anomaly, whether they have moves remaining or not.
Also, you're able to survey from the start of the game, and I wouldn't consider it 'dumb' for a prototype version of a component to become available only two techs (one of which is a specialization, so really the tech that unlocks the Prototype Survey Module is essentially the direct prerequisite for the standard Survey Module) before the standard component becomes available, particularly when developing the tech that unlocks it clearly involves some kind of sensor research (Interstellar Travel also unlocks Interstellar Sensors).
I agree completely. There is no reason why we would have a survey ship as a starting ship without researching interstellar research. But that's just my two cents .
Seems kind of dumb for you to be able to survey before you research survey even if it is a prototype. That is just my thoughts on it thinking logically.
Near as I can tell, the whole point of "prototype" modules is that you get them early, but at the cost of resources.
For instance, the hyperdrive prototype is MUCH better than anything else you'll ever get. Like, ever. But it costs Promethion to put on a ship. Which will add up after a while.
Personally I will be VERY upset if the prototype survey module is taken away from me and put in the middle of the tree. ![]()
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Also, as pointed out upthread, Interstellar Travel boosts sensor tech (as well as range tech for that matter). IT obviously isn't "only" a speed tech, but a sort of "Second Level" of the base techs needed for, well, Interstellar Travel. One of those Second Level of base techs then is a rudimentary survey module that needs further study before the kinks are worked out.
THAT is what the Interstellar Survery tech is then. Working out the bugs and making it Mass Produceable from the earlier developed prototype. Makes even more sense if there are "reports from the field" from ships using the Prototype Survey Module so your science boffins can figure out how to make it streamlined.
Works for me, at least.
I remember in Galciv2 my strategy was to get sensors as soon as possible so i could build more survey ships.
In Galciv3 my strategy is to locate thalium as soon as possible, meanwhile colonize with pragmatic and get the three free constructors, then harvest the thalium, then build my extra survey ship/s
Sometimes i don't find thalium, in which case the three free constructors end up being very good scout ships until i give up looking for thalium and set them to harvest other resources.
However, depending on how the map turns out, the bottom line is that you can get a survey ship much sooner in Galciv3 than galciv2... and it makes the game far more interesting i think?
Just wondering, if this is your logic, them do you think proto hyper drive, beam & kinetic should not be available until you research beam weapons // etc?
Just wondering, if this is your logic, them do you think proto hyper drive, beam & kinetic should not be available until you research beam weapons // etc?
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I meant to say that it's because of the proto drives,weapons and survey array that allows us to have the starter survey ship. I was trying to make the point that Seilore's logic was flawed. [quote who="Seilore" reply="4" id="3625474"]
Seems kind of dumb for you to be able to survey before you research survey even if it is a prototype. That is just my thoughts on it thinking logically.
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