Galactic Civilizations III for a completely new person (even to 4X)

This game seems very interesting to me, I've tried to check out what it is like through youtube but all the videos are 40+ minutes long, and I'm afraid I simply don't have the time to check them out one by one. Still I'm not sure whether I know anything about 4X games or whether or not I should get this game. I found out about Galactic Civilizations last year when I bought Sins of A Solar Empire. I liked Sins of A Solar Empire a lot, but I found out Galactic Civilizations III was turn based. I haven't played many turn based games, so naturally I don't know a lot about them. I think the only turn based game I know well is XCOM, and I'm not sure this is anything at all like XCOM. 

Is this game anything like XCOM and Sins of a Solar Empire? I tend to prefer games that are long, that offer customization, progression and freedom to be honest, for that matter I'm not really a fan of many of the popular games today, like the bunch of shooters out there on the market. I'm sure this game is nothing like that, but it is still completely alien to me. 

 

15,618 views 8 replies
Reply #1 Top

definatly NOT a mindless shooter for da epic loootzzzz..(screw bethesda for ruining fallout) ahem now that that is out of the way

 

all 4x games proceed at YOUR pace nothing will happen untill you hit the TURN button so there is absolutly no tun pressure even the drengin have to wait their turn it is not uncommon for galciv games to run to 400+ turns with allsorts of completly surprising twists and turns  (once had the altarians surrender within 20 turns)

 

you cannot really compare this game to Sins of a Solar Empire since that game is real time(iirc) with all the pressure that brings to the table

 

my best advice to see if you will like this type of game is down load the galciv 2 demo from the link below  and spend some time with it game play is almost the same

 

https://www.galciv2.com/Downloads.aspx

 

Reply #2 Top

I see, the other thing I wanted to know is about the space battles, which is something I loved from Sins of a Solar Empire. I know they're not the same, but still this game has space battles, although I'm not expecting anything that is completely the same with them being two different games and all. 

Reply #3 Top

Combat in GC3 is nothing like SoSE. In GC you compose fleets and there is a new feature of specifying a ship's role in the fleet (but I have no idea how it works); but from there the combat is turn-based and automated, meaning you will order one fleet to attack something (a starbase or planet or an enemy fleet) and the combat resolves with no further input from you. You can watch the battle but I don't really see the point, the outcome will be the same. After that combat resolves, you can order another attack, and so on until your turn is over.

GC3 is much more about high-level empire management, and so you leave the piloting up to the ship crews. What you do is research the technologies they fight with, design their ships, formulate a war strategy, find their opponents, and send them in.

Reply #4 Top

I suppose the best comparison for a GCIII space battle in SoaSE is if you were to play out a battle in SoaSE completely hands-off. The result of the engagement is determined by what you brought to the fight, and perhaps a bit by when and where you fought, but all it really offers you is a pretty light show. You arguably have a bit more influence over what you bring to the fight in GalCiv than you do in SoaSE since you can design the ships (in GCII and GCIII) and (in GCIII) set the role of the ship (which sets its dominant targeting priorities), but once the battle begins it's essentially a dice rolls + modifiers system which neither requires nor permits player influence. Note that although dice rolls are involved, the system is highly deterministic; if you bring a ship with 10 HP, 10 beam attack and 10 armor to a fight and I bring a ship with 10 HP, 10 beam attack and 10 shields to a fight, there is a very high probability that I'm going to win and you are not (and even moreso in GCIII than GCII; off-type defenses provided some protection against attacks in GCII but do not do so in GCIII).

Regardless, GalCiv is not a game series that I would recommend on the strength of its space battles. In fact, if interesting space battles are what you're looking for, I'd strongly recommend looking elsewhere, as at least in my opinion the battle viewer is entertaining only the first time or two you watch it, and maybe once in a long while afterwards, and unless you're playing on a fairly small map getting to the point where you have space battles can take a lot of time unless you count fighting pirates. If space battles are what you're looking for, then I'd recommend games like Gratuitous Space Battles or its sequel (slot-based ship design, hands-off battles that are however strongly influenced by the player due to the ability to set standing orders for each ship you deploy in the engagement; sequel is more or less the same but has more visual customization available for the ships, though this doesn't affect ship performance), Sword of the Stars (ship design similar to Gratuitous Space Battles, ships are mostly player-controlled during the battles though you can allow them to act on one of several stances, and is a reasonable introduction to turn-based 4X strategy; the sequel was somewhat interesting but overall disappointing and I wouldn't recommend it), Distant Worlds (ship design somewhat similar to GCII/GCIII but in an RTS game sort of like Sins of a Solar Empire with a far more detailed resource model; the game is also somewhat expensive and some people may take issue with the graphics), or Empire at War (mostly analogous to SoaSE, though planets are more customizable and research is much less of a thing); I've also heard good things about Homeworld and its sequel, which were re-released recently as a package deal with improved graphics, though I've not played either.

What GalCiv does do is empire management. You decide what gets built where on each of your colonies (though you can, as of v1.3, allow the computer to do this for you), set certain planetary expenditures (not as freely in v1.4 as in earlier versions, though it sounds as though they may be reverting that change and instead introducing a penalty for focusing too heavily on any one output in an upcoming patch; as with the other part of colony management, this can be handled by the computer if you want), choose how many and which ships are built and where, the composition of the fleets you'll field, and the designs of your ships (as with colony management, ship design is optional; the designs you'll get if you allow the computer to handle ship design are about on par with what the computer-controlled factions will have, which is to say mostly adequate but not great and usually not really ideal for whatever you're facing). GalCiv is much more of a building and management game than it is a space combat game; what interest it offers by way of its combat system is almost entirely in the strategic aspects of where and when to fight, and how to position your forces to allow you to control that, and also a bit in what forces to bring to ensure the greatest chances of victory. Otherwise, GalCiv's combat system is a choice between a fast and a slow autoresolve, with the fast autoresolve letting you get back to the main part of the game sooner and the slow autoresolve showing you essentially the same battle every time you choose to watch it, which might be entertaining every once in a while but isn't something that I usually bother watching.

Reply #5 Top

The number one thing I would say about 4X, and GalCiv games in particular is that if you like making every move, doing everything yourself in combat than this is not the game or maybe even not the genre for you.

You may order that Fleet 4 attacks Enemy Fleet 3, but after that, your shipmen/soldiers are on their own. They will live and die on their wits, not yours.

Be grateful you've joined after the planetary wheel was removed. Feel free to search the forums for the discussion that caused. Because other than combat, 4X allows you to be nit-picky and deliberate and slow and "Hang on a sec, if I build this Research on that Research 2+ spot then by my maths in 4 Turns I should have..." as much as you want, if you want to play it that way. Some would call that attention to detail anal. Now, you might very well say that. But I couldn't possibly comment.

 

Reply #6 Top

Quoting MortisBlack, reply 1



my best advice to see if you will like this type of game is down load the galciv 2 demo from the link below  and spend some time with it game play is almost the same

 

https://www.galciv2.com/Downloads.aspx

 

 

I'll 2nd this recommendation.  Especially if money is an issue for you.  GC2 was recently on sale for $5 and is very similar to GC3 at this point.  I'd just spend the $5 and if you really like it then you can upgrade to GC3 later.  If money isn't an issue for you, GC3 is def worth picking up to try - it's a great franchise...

 

As has been stated earlier on this thread, SoSE and GC3 have broad similarities, but also broad differences.  GC3 is more about strategy and planning, SoSE is a lot more about micromanaging ships/fleets.  Personally I prefer GC in these respects.

 

hope this helps,

Reply #7 Top

I like the space battles a lot in Sins of A Solar Empire, though I don't really like the whole idea of RTS games in which everything has a counter, micro managing and what not. To be honest what I liked about the space battles were all the explosions and stuff, but what I particularly liked about Sins of A Solar Empire was making large games in huge galaxies, building an empire and then destroying anyone who got in the way. I'd do this a lot, especially with mods. 

I'm mainly a fan of RPGs, progression, customization, long games, and all that stuff. The reason I ask about this game is because I have had very few experiences with turn based games. I didn't really play all the turn based RPGs when I was a kid, and I'd say I'm relatively new to all this stuff to be honest.

Money is not an issue, I did download the demo though, gonna check it out later. 

Reply #8 Top

Quoting ArgusMercenary, reply 7



I'm mainly a fan of RPGs, progression, customization, long games, and all that stuff. The reason I ask about this game is because I have had very few experiences with turn based games. I didn't really play all the turn based RPGs when I was a kid, and I'd say I'm relatively new to all this stuff to be honest.

Money is not an issue, I did download the demo though, gonna check it out later. 

 

Cool, from what you've said I can't imagine that you won't like it.  GC2 consistently ranks as one of the very top 4x/strategy games of all time.  GC3 will be better hands down, but all of the parts aren't quite in yet (some big systems have been left out and are slated to be added in coming expansions)...

I've spent so many hours on these games, I couldn't recommend them enough..

 

Edit: I might add, that I think that this is my all-time favorite GC2 review of all time.. (and it was written before all of the expansions were even in)

http://www.pcgamer.com/galactic-civlizations-2-war-report-part-one/

http://www.pcgamer.com/galactic-civlizations-2-war-report-part-two/

...

and all the rest (there are 7 entries in his diary) http://www.pcgamer.com/galactic-civilizations-2/

His post-game analysis really is the best..

 

cheers