Tiny bug report - too many geniuses

Hi,

I had the extra anomaly spawning event late in a game when lots of surveyors were out there and instances of more than one "unfortunate genius" on the same move. Since I hadn't chosen a new tech after the first, their glorious live(s) were lost in vain. So please could we choose a new tech mid move, immediately after a genius dies.

Cheers,

Jon

 

 

 

 

19,841 views 19 replies
Reply #1 Top

You actually can choose a new tech even when it is not your turn. As long as you do it before your unfortunate genius makes a discovery.

 

There is another solution to this, however. If you choose to research a tech one or more levels up the tree that you cannot yet research, then all of the techs in between will automatically be queued, so any leftovers in research points will automatically be carried over to the next tech in line. Keep in mind that if you run into a specialization tech, the queue will automatically research the one on top.

 

Alternatively, do not set your ships to explore more than one anomaly at a time when on autopilot, unless it is space junk, ship graveyards, or capsules.

Reply #2 Top

I have noticed I'm getting this anomaly more frequently than I was before

Reply #3 Top

tbh, the unfortunate Genius is far too commonplace and the chance for him should be massively reduced. This is one 'bug' where the solution should be that you never get 2 of them in 1 turn because it's rare to get 2 in one game.

Reply #4 Top

Quoting naselus, reply 3

tbh, the unfortunate Genius is far too commonplace and the chance for him should be massively reduced. This is one 'bug' where the solution should be that you never get 2 of them in 1 turn because it's rare to get 2 in one game.
End of naselus's quote

Yes this did occur to me. But I thought it would add a small extra layer of coding which might be a pain for them; and that since it's so rare, it might be easier simply to call the their "new tech" function immediately after it arose.

Cheers,

Jon

 

 

 

Reply #5 Top

Quoting naselus, reply 3

the unfortunate Genius is far too commonplace and the chance for him should be massively reduced. This is one 'bug' where the solution should be that you never get 2 of them in 1 turn because it's rare to get 2 in one game.
End of naselus's quote

Agree, I actually got 7 in one turn (i did have 3 survey ships :-" ).  Kinda ruined my game because it put me so far in front no way the AI could ever catch up

Reply #6 Top

I think maybe you guys are just too lucky?

 

I play with abundant anomalies, and I get like one at the best out of all of the artifacts that I find.

Reply #7 Top

It does seem the unfortunate Genius is far too commonplace in 1.4

No question, i got totally lucky with my 7 in one turn, But after the mega event that re-spawns anomalies (depending on the event),  getting 2-3/turn is not uncommon.

Reply #8 Top

There's about a 4% chance of an anomaly being Unfortunate Genius. Given that, with multiple surveys on big maps, one can be getting an anomaly a turn in the late-game, that means you should be getting one every 25 turns or so on average.

Reply #9 Top

Quoting naselus, reply 8

There's about a 4% chance of an anomaly being Unfortunate Genius.
End of naselus's quote

I assume that came from a xml?   I believe that for 1.3 but not 1.4.  Current game: Mad Map, incredible, 3 Ai,  2 survey (w improved speed), got 1-2/turn (max) and this continued over 7 or 8 turns.  Something seems wrong

Reply #10 Top

Quoting a0152570, reply 9


Quoting naselus,

There's about a 4% chance of an anomaly being Unfortunate Genius.



I assume that came from a xml?   I believe that for 1.3 but not 1.4.  Current game: Mad Map, incredible, 3 Ai,  2 survey (w improved speed), got 1-2/turn (max) and this continued over 7 or 8 turns.  Something seems wrong

End of a0152570's quote

 

I did the math from the 1.41 XML, yes. The event may screw with the probabilities a bit though, not checked that.

 

Chance of Artifact class = 10 in 115

Chance of Finishtechartifact = 25 in 55.

 

It's a two-roll system. About one in ten anoms can be an artifact, and about 4 in 10 of those artifacts will be Unfortunate Geniuses. There's also another anom under a different class that gives +25% of the tech's value - that is a separate one with the following values:

 

Chance of class (capsule) 25 in 115

Chance of research capsule = 25 in 50.

 

So about 1 in 10 anoms will give you a 25% boost in addition to the 1 in 25 that finish the tech automatically.

Reply #11 Top

I love them. I like them the way they are but that's how I play. I do know that the AI will also benefit as the Borg just got huge hulls AND Phasors almost in one turn. I could not do that even with the wheel!

Reply #12 Top

I find it is totally different for me almost every game I play. I have had some play out where I did get a few of these. Never had any where near 7 in one turn though, despite having as many as 9 surveyors going at the same time. My current game, I'm on turn 546, I've only encountered this one time. I just haven't been getting to them before the AI did. For me and my experience to date, they are fine the way they are. My tune my change when my luck does though... ;)

Reply #13 Top

Hey, I like them. But I'd like them even more if they weren't so commonplace; it would make getting one a genuinely wonderful thing, like when a village in civ yielded a settler or random tech rather than just some gold or a crap bottom-tech unit. The weighting should be around 1% or so for the free tech, with the 25% bonus staying on 10% or so.

Reply #14 Top

Quoting naselus, reply 10

I did the math from the 1.41 XML, yes. The event may screw with the probabilities a bit though, not checked that.
End of naselus's quote

All my "extreme" examples were after a mega event (not a DLC mega).  At game start, it is rare, most likely in line with your numbers.

 

Quoting naselus, reply 13

Hey, I like them. But I'd like them even more if they weren't so commonplace; it would make getting one a genuinely wonderful thing, like when a village in civ yielded a settler or random tech rather than just some gold or a crap bottom-tech unit. The weighting should be around 1% or so for the free tech, with the 25% bonus staying on 10% or so.
End of naselus's quote

Agree

Quoting Larsenex, reply 11

I love them. I like them the way they are but that's how I play. I do know that the AI will also benefit as the Borg just got huge hulls AND Phasors almost in one turn. I could not do that even with the wheel!
End of Larsenex's quote

True but the AI never seems to build extra surveyors and certainly not with super seed/range.  I must admit, when i got 7 in a row, the }:) in me came out and i was roiling as i grabbed up expensive war/industry techs one after the other.  Now it is just too op for me to keep doing it, I have actually purposely left artifacts behind for the AI if i am too far in front.    But i did love it in my 7 run XD    

Reply #15 Top

Quoting a0152570, reply 14
True but the AI never seems to build extra surveyors and certainly not with super seed/range...
End of a0152570's quote

I'm assuming that you do build these, yes? Have you not had any AI "steal" your designs and build them? I have.

Reply #16 Top

Quoting Avatar137, reply 15


Quoting a0152570,
True but the AI never seems to build extra surveyors and certainly not with super seed/range...



I'm assuming that you do build these, yes? Have you not had any AI "steal" your designs and build them? I have.

End of Avatar137's quote

Fortunately for me, I do not usually bother much with my military or long-range ships/bases until I have most techs unlocked. At that point, the AI can never steal my designs because they do not have the set up necessary to build them.

1. My ships (that matter) all have endgame tech, including precursor techs.

2. They all cost at least 10K manf points.

3. They all require 650 capacity points, which pretty much requires an optimal setup for the Hyperion Shrinker and all capacity specializations.

Reply #17 Top

Quoting Avatar137, reply 15

I'm assuming that you do build these, yes? Have you not had any AI "steal" your designs and build them? I have.
End of Avatar137's quote

I have seen the AI use some of my designs but never one of my upgraded survey ships.  Mostly it seems to pick useless ones like my Empty Hull (Cargo hull with nothing on it)

Reply #18 Top

I have seen the Ai in my last 3 games use my...

 

  • proto-sensor wagon (early sensor boat)
  • Sensor wagon mk I (mid game ion/warp drive sensor boat)
  • Flak wagon (first generation missile boat with 7mv 8 attk and full defenses)
  • Glofindul class battlship with 3 warp drives, full defenses and both harpoons and disrupters
  • Far Seeker class survey ship with mv 15, survey module and xtra lifesupport

 

 

All of these were designs I made a while ago. I was shocked to see them tooling around the galaxy and even more so when the showed up for a few fights. 

Reply #19 Top

Quoting Larsenex, reply 18

All of these were designs I made a while ago
End of Larsenex's quote

Doubt this ir relevant BUT funny you should say that.  At 1.3 i deleted all my prior custom designs except my Empt Hull &  cheap Explorer, couple of eng, 2 sens, 4Lsupt.  I have seen both these being used but nothing created after 1.3 .... strange