Galactic Civilizations III - v1.3.1 Changelog

*** Release 9/17/2015 ***


Overview

We are moving onto 1.4 with its focus on AI improvements.  In the meantime, we wanted to address some bugs and add an extra level of polish.  Here are some of the highlights:

  • Multiplayer: We've added checks to crashes when using a human or AI uses custom faction with bad or missing data.  

  • Starting a multiplayer game will take considerably faster

  • Fixed a mismatch between the battle viewer and the battle results

  • Bug fixes and balance changes

 

Please note you may need to start a new game for some of the changes listed below

 

Balance

  • Aggressive modifier is now 1.5 instead of 1

  • Cruel is now 1.25 instead of 1 (again on opposing culture)

  • Colonies (as opposed to your home world) now have a base maint of 4.

  • capital planet influence per turn increased from 1 to 2

  • Sensor range from home planet increased from 5 to 10

  • Research Lab effect reduced from 25% to 15%

  • Xeno Lab reduced from 30% to 25%

  • Research institute reduced from 40% to 33%

  • Research Center reduced from 55% to 40%

  • Research Academy reduced from 75% to 50%

  • Discovery Sphere reduced from doubling planet research to 60%

  • Tech capital reduced from tripling to doubling

  • Nerfs for other research buildings

  • Age of War requirement reduced from 12 to 10

  • Fixed series of AI bugs in which the AI would mistakenly send ships to a target that was out of range, and as a result, have their destination aborted and sit there.

  • New AI exploration system that is much better at finding planets.

  • If the FOW command is displayed the AI no longer gets vision bonuses

  • AI drastically better at researching tech

  • The capital planet of a Civilization now gets a unique improvement (the Capital City)

  • AI will increase the weight of military based diplomacy modifiers if it has invasion tech

  • Civilization Capital renamed to Capital City

  • Opposing Culture base negative is -2 instead of -1


Campaign

  • Fixed typos in the Snathi Campaign

  • Fixed rare circumstances where if the Drengin or the Terrans were wiped out before the player had taken Snathi Prime, the Player would lose the game.  

  • Added a few more checks to make sure UP doesn't appear in campaigns

  • Completing the Snathi campaign no longer unlocks the "For Arcea" from the base campaign


Bug fixes

  • Addressed a crash that happens when two AI fleets are merging but one them gets destroyed before the merge is completed.  

  • Addressed several stuck turn issues.

  • Selected rally points in the Set destination screen now flash

  • Removed the Enable Tooltips option as disabling tooltips was causing unexpected behaviors.

  • Fixed a crash that occurred when destroying planets.  

  • Fixed an issue where the AI would ask for peace too easily from other players. It was ignoring the player rule that would prevent the player from asking for peace for a number of turns.

  • Fix for a rare issue when the ship details would disappear from the ship list window

  • Fixed for text overflow issues in the Command window

  • Governors will now properly respect the auto-terraforming option

  • Fixed an issue where the auto-terraform box wasn't working properly

  • Ion Drive (and other techs) items no longer  overflow into the description area in medium UI.

  • Double clicking a Governor will now use it for the colony.

  • Changed Governors so that they will trigger a planet project when the planet is full.

  • Battle viewer -

    • Fixed a problem with the random number generation that made the battle viewer results different than actual results

    • The damage indicators are now functioning correctly

  • In MP, the Host Snathi ships thumbnails will now show for if the peer also has the Snathi

  • Fixed a multiplayer crash when accepting trade offers for peace.

  • Dramatically reduced the amount of time to start a Multiplayer game

  • Added Heartbeat messages to better handle disconnects in MP games.

  • Added checks to deal with bad faction data.  This was cause problems in multiplayer.

  • Fixed a crash when loading a DLC map when the peer didn't have the map.  

  • Fixed typos

  • Change "Pirate Attacker" to just "Attacker" so that they do not read "Pirate Pirate Attacker" in the battle viewer and then salvaged.

  • Made slight adjustments to the luminosity of the white dwarf star so the texture can be more easily seen

  • Fixed the Pirate faction being tagged as DLC when it is not.

  • Fixing a broken graphics for the economic relic

  • The display stats in the tech tree screen tooltips are now rounding correctly

  • Change upgrade window so ship names would not overflow

  • Defying the United Planets no longer crashes the game.  
40,855 views 33 replies
Reply #1 Top

Wow, some good stuff in there, thanks! Especially the stuck turn bug... never liked that one! Not too crazy about all the nerfing to research but will play around with it to make a final judgement. Guess I know what I'll be doing tonight into the wee hours...

Reply #2 Top

great patch!  can't wait to test it :)

Reply #3 Top

Good patch!  Thanks! :)

Reply #4 Top

Stardock as always impresses me with the updates to its game. 

 

Thank you!

Reply #5 Top

Research building downgrades make "Ancients" trait even more powerful than it already is.  Might want to address that as well?

Reply #6 Top

Levels the field a bit for those with the Yor tech tree.

Reply #7 Top

Thanks for the great work so far

Reply #8 Top

The AI can still see through the fog of war to spot the best planets and resources.  Please see ticket #ERF-569-22130.


Now, I'm again stuck in my game, so no more tests until this week-end.

Reply #9 Top

redviper37 --

Can you send me your save game file so we can take a look?  Thanks

pshaw@stardock.com

Reply #10 Top

Quoting pshaw, reply 9

redviper37 --

Can you send me your save game file so we can take a look?  Thanks

pshaw@stardock.com

I already amended my support ticket with the relevant saves:
Omniscient AI: #ERF-569-22130

Stuck turn: #PRX-868-82980

 

My save games are on my home computer and I won't have time until Thursday night to send an e-mail.

Reply #11 Top

I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied

I verifying file integrity and it updated 7 files equaling 3.3mb but that didn't seem to actually update it to 1.31.

If he helps, I haven't run the game since I was in the 1.3 opt-in

Unless it just doesn't display it as 1.31 in the menu. In which case the expanded vision from 5 to 10 hex for the home planet isn't working, and also the Civilization Capital renamed to Capital City also isn't working. And to clarify I started a brand new map.

 

Thanks for any help!

Reply #12 Top

Quoting 00zim00, reply 11

I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied

I verifying file integrity and it updated 7 files equaling 3.3mb but that didn't seem to actually update it to 1.31.

If he helps, I haven't run the game since I was in the 1.3 opt-in

Unless it just doesn't display it as 1.31 in the menu. In which case the expanded vision from 5 to 10 hex for the home planet isn't working, and also the Civilization Capital renamed to Capital City also isn't working. And to clarify I started a brand new map.

 

Thanks for any help!


In Steam, right-click the game, propertes, local files, browse local files, right-click on galciv3.exe, go to details, it should show "1.3.1.3" in 'file version'

Reply #13 Top

Quoting redviper37, reply 12


Quoting 00zim00,

I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied

I verifying file integrity and it updated 7 files equaling 3.3mb but that didn't seem to actually update it to 1.31.

If he helps, I haven't run the game since I was in the 1.3 opt-in

Unless it just doesn't display it as 1.31 in the menu. In which case the expanded vision from 5 to 10 hex for the home planet isn't working, and also the Civilization Capital renamed to Capital City also isn't working. And to clarify I started a brand new map.

 

Thanks for any help!




In Steam, right-click the game, propertes, local files, browse local files, right-click on galciv3.exe, go to details, it should show "1.3.1" in 'file version'

 

Thanks for the reply. I just tried your advice, it says the product/file version is 1.3.0.14.

I also tried opting out of all betas, verify game, restart steam. Then opt back in, verify again. And still on 1.3 and not 1.31. Changes or bugs, if it IS working, from above still present.

any other advice :P?

 

Edit: Derp! there is already a post about this with a fix, ill give that a go!

https://forums.galciv3.com/469949/page/1/

 

Edit Edit: That fixed it :P

Reply #14 Top

Quoting 00zim00, reply 11

Unless it just doesn't display it as 1.31 in the menu.

Nope it doesent, never has.  Really wish did, no idea why SD does not do this.  It would make thins so much easier

Reply #15 Top

Quoting a0152570, reply 14


Quoting 00zim00,

Unless it just doesn't display it as 1.31 in the menu.



Nope it doesent, never has.  Really wish did, no idea why SD does not do this.  It would make thins so much easier

 

Actually it does now since i did the fix :P maybe you have the same problem as me where it looks like its opted in but in fact its not updated?

unless it was something they just fixed :)

Reply #16 Top

Thanks for the patch Stardock.

Ai now finally colonize planets early and Diplomacy Skill matter now.

Also like the chances to the research buildings. I would go further and implement the same numbers for manufacturing and economy.

And then let us build higher tier buildings without going through the lower tier. So researching higher tier buildings would be valueble.

Also found this: If you set the resource frequency on uncommon or rare, than Elerium is missing on the map.

 

Reply #17 Top

Quoting a0152570, reply 14
Nope it doesent, never has.  Really wish did, no idea why SD does not do this.  It would make thins so much easier

 

Yes, it actually does display the appropriate version, at least with 1.31. If you're not seeing it, you're not running 1.31. Follow the link in 00zim00's post and that should fix it for you.

Reply #18 Top

Hello everyone!

Just a heads up that we patched the opt-in with a fix for the stuck turn issue.

Reply #19 Top

Wotan1a,

You should be able to load your 1.3 game into 1.3.1 or 1.4.  There are some changes (mostly balancing) that will continue to use the 1.3 settings until you start a new game.  

Reply #20 Top

Quoting pshaw, reply 18

Hello everyone!

Just a heads up that we patched the opt-in with a fix for the stuck turn issue.

 

Thanks for the quick patch to the patch.  this one fixed the 3 stuck save games i had

Reply #21 Top

Quoting Avatar137, reply 17

Yes, it actually does display the appropriate version, at least with 1.31. If you're not seeing it, you're not running 1.31. Follow the link in 00zim00's post and that should fix it for you.

 

Yup they just added it.  But now it is not 1.3.1 anymore its 1.3.1.4   Why not display the version shown in the file properties?  Its, just a dopey string.  That way everyone would know at load exactly what was running

Reply #22 Top

The most recent update fixed my stuck turn problem.

Great work, as always!

Reply #23 Top

Thank you!

I have a couple questions about "Age of War requirement reduced from 12 to 10" - where can I read about it in detail,and what the exact terms of the transition between the Ages?

Reply #24 Top

Quoting pshaw, reply 18

Hello everyone!

Just a heads up that we patched the opt-in with a fix for the stuck turn issue.

 

Sweet! Just as I was getting ready for bed, I hit the next turn button and went to go brush mt teeth. After I was all done I came back to see that things had ended so I could save it and shut everything down. Well, for the first time with 1.3 I got stuck... Just decided to check mail and then crash and happened to spot this addition to the thread... Of course I couldn't crash right then now... Well it worked! I was able to get right past that stuck turn. Nice job guys!!!  :digichet: Hopefully this little nasty one is gone for good.

Reply #25 Top

Quoting SergSVow, reply 24

Thank you!

I have a couple questions about "Age of War requirement reduced from 12 to 10" - where can I read about it in detail,and what the exact terms of the transition between the Ages?

 

It means you only have to research 10 Technologies in Age of Expansion to get to Age of War

 

If your in the Tech Tree there is a mousover on the bar at the bottom that shows how many techs you have researched and how many are needed to advance to the next age