Guard and Sentry - do these actually do anything?

Can't see anything about these in the Manual, so thought I'd ask.

It should be obvious what they do - Guard has a ship watch over a particular hex or area, and Sentry should patrol an area and attempt to intercept  enemy ships passing close by.

Yet I have yet to actually see them do anything. I only use them at present as commands in order not to be asked every darned turn whether I want to move my idle ships...

Are they good for anything?

Thanks and cheers, Ed

 

 

19,473 views 12 replies
Reply #1 Top

Sentry puts the ship to sleep. It wakes up when a foreign ship enters its sensor range.

Guard puts the ship to sleep. It stays there until you wake it. If someone attacks, it (naturally) defends itself.

Sentry is semi-useful. Guard less so. Have used guard to "park" ships so that I'm not bugged every turn to move them. This has the danger that you forget they exist...

My ideal implementation for "sentry" and "guard" would have been:

Sentry: Sleep until enemy ship comes into sensor range. Activated sentry ships are the first to move.

Guard: If a foreign ship enters the movement range of a guarding ship, it must attack it. With the implication that if the foreign ship's faction does not want to go to war with the guarding ship's faction, it can't enter the guard's movement range. (Obviously the AI must also be made to use the guard feature against you...)

Reply #2 Top

I think ships on guard duty wake up when enemy ships, ships from factions you are at war with, come into sensor range.

 

@Petri Kokko

Automatic attacking other ships, friend or foe, would make people mad when the first ships goes up against a clearly superior force and gets killed.

Reply #3 Top

Guard is great but kinda weird... arguably its just "stay"  and don't bother me... which should just be default behavior with a options check box for "alert me to idle ships"

Reply #4 Top

Many thanks, Petri, Empress and Gauntlet.

@Empress: so if that's what Guard does, how is it different from Sentry? I would have expected Sentry to do some kind of patrol movement, but the problem with that is, that the game does not ask you where/what area you would like to patrol...

Thanks!

 

 

Reply #5 Top

guard will ignore everything. Always. It just stays put. Sentry will "wake up" if a ship gets close.... or rather within sensor range, which can be quite big, and can make it less useful.

Reply #6 Top

Hm, I guess I was wrong.

I thought guard would ignore friendly ships and only alert if the enemy is coming. If it ignores enemies too, why is it called "guard"? It should be called "park".

Reply #7 Top

Quoting Empress_Fujiko, reply 6

If it ignores enemies too, why is it called "guard"?

Because if it wouldn't you could lure that ship away. Let's say you want a ship to guard a specific spot, if that ship would fly off to attack a close enemy it would run into the risk of not getting back in one turn, leaving the spot exposed to be attacked or taken by others.

Nevertheless, both options are sub-optimal at best.

What we need is a patrol option, and a auto-attack/retreat option that can be specified via a few logical commands

(like;

- engage/retreat only if stronger/weaker

- engage/retreat always

- attack only <specified vessels>

etc

Reply #8 Top

I don't expect a guard ship to move, just to pop up in the "idle ship" list if an enemy comes close. So I can decide what to do.

Reply #9 Top

Automatic attacking other ships, friend or foe, would make people mad when the first ships goes up against a clearly superior force and gets killed.

Well, presumably a friend wouldn't then move into range in the first place, and if the enemy was too strong then clearly your guard detail was too small... :)

What I was actually after was that your planetary defense fleet would automatically block foreign ships from moving into a striking distance of your planet unless the enemy ships actually did choose to attack and DOW you. The real world analogy would be the situation where a foreign unauthorized plane is flying towards your national airspace and you scramble your jets to intercept it and to escort it out.

Reply #10 Top

Quoting Empress_Fujiko, reply 8

I don't expect a guard ship to move, just to pop up in the "idle ship" list if an enemy comes close. So I can decide what to do.

That is exactly what sentry does

Reply #11 Top

Doesn't sentry wake up upon any foreign ship, not just an enemy ship? I remember being annoyed by that as I constantly had to re-sentry ships because of "false alarms".

Of course, some civilizations use the same word for "enemy" and "foreigner" so maybe it's not that odd... :)