Ship manufacturing bug

possibly resource overflow?

I am building a vessel which costs 147 manufacturing points.

I am giving my shipyard 140.5 manufacturing points,

The vessel displays in the shipyard as taking 2 turns to build; that means the shipyard will let 134 manufacturing capacity of the second build turn going to waste. Or does it?

Rather than what the build queue displays (2 turns per ship) I am actually building a transport every turn now...

 

Is this a display bug, where un-used manufacturing capacity rolls over to the next ship, but the build queue isn't registering that?

 

Or is it my shipyard somehow producing more than it should be able to?

 

3,313 views 3 replies
Reply #1 Top

I'm pretty sure it's the former (un-used manufacturing capacity rolls over to the next ship, but the build queue isn't displaying it)

Might I suggest tweaking your planets governing to get 6.5 more manufacturing points to the shipyard?

Reply #2 Top

Quoting putty101, reply 1

I'm pretty sure it's the former (un-used manufacturing capacity rolls over to the next ship, but the build queue isn't displaying it)

Might I suggest tweaking your planets governing to get 6.5 more manufacturing points to the shipyard?

 

I can do that, then it displays that it'll build in 1 turn. Doesn't really provide much more information on whether or not this is intened

Reply #3 Top

I'm pretty sure the manufacturing roll over part is intended, and the inaccurate display of how many turns until your next one is obviously not intended. Should be an easy fix for them by just adding how much has rolled over when calculating the turns value. This of course assumes they care about the little things, which is hard to do when so many big things are wrong with the game.