Fun with Carrier module (WAI?)

fist off, don't know how to embed images with this forum software, sorry if it doesn't work right away


i did some fooling around halfway through a game and found somethign that i found a bit hilarious:
Here's an image of the current "Assault Fighter" deployed by the Carreir module. The ship design is hidden in the normal ship designer, but you can refit/upgrade existing small ships to that design anyway
the ship is nothing overly special, so miniaturization, some hull size increments, t1/2 weapons and defenses


http://images.akamai.steamusercontent.com/ugc/543027341614289934/1919E3125F3F528554BCD82D9E209A7EFB910268/


here's the same loadout rebuilt on one of the small hull templates in the designer (yeah it's ugly, that's not the point). note the manufacturing cost of 289 points

http://images.akamai.steamusercontent.com/ugc/543027341614325120/B2F6C2F19946D38974096E5F7EA2F2A9B054997C/


...and finally here's the cheap barebones "carrier" that spawns 3 (or in the case of the "Advanced module" - 5) of the ships shown above. for free... every battle... even if they were destroyed the previous battle. oh, and btw they auto upgrade to the best available tech at zero cost ;)


http://images.akamai.steamusercontent.com/ugc/543027341614325422/38D7988D0C66DE5BCB68D4DAF007177B036E5CAA/

i picked the same hull mostly for hilarity. a small barebones fighter chassis spawning 3 fully decked out fighters of the same size :) Note how the Carrier costs less then a third of the price of one fighter.

I'm aware that this carrier design isn't going to be terribly effective in real combat since it has no defense, no engines or anything, really.

i mean it's kinda fun that you can do such silly things with the game, but it might also be seen as a bit of a balance problem if one fairly cheap module basically gives you an endless supply of fully armed and armored fighters.

13,606 views 2 replies
Reply #1 Top

I've already modded my fighters nerfing them. Assault fighters are now tiny hulls instead of medium and only come with missile tech. The interceptor fighters only use beams, and the guardians only use kinetics. So they no longer bring every weapon type to the fight.

I'm also thinking I will greatly increase the maint cost of the carrier modules.

Carriers should probably be one of your most effective ships, but currently they kind of trivialize combat. Packing a ton of little fighters around and or fabricating them "between battles" should probably be much more expensive than the module currently costs.

What we need to do for silliness, is force those fighters to spawn with their own carrier modules! Battle starts, computer explodes from billions of fighters appearing.

Reply #2 Top

hehe i think that would just cause an endless loop and crash the game... each fighter-carrier spawns new fighter-carriers which spawn new fighter-carriers and so on :)