[Bug] Endless loop to load colonists when none are available

I had 2 colony ships in orbit around a Yor world, one purchased, one built with the purpose of loading up on colonists.   The first ship took the 0.5 Million of population that the world had, leaving nothing for the second colony ship.

When the second colony ship tried to launch, It asked me how many colonists I would load up and 0.5 was the minimum answer.   I didn't have 0.5 million so I hit cancel.  The cancel did nothing (it should abort the launch or accept zero as a valid number).   I might want to launch it with 0 in order to upgrade the ship to something else like a constructor.

As it was the dialog box kept re-appearing and I had no way to exit except by closing the game, restarting it and decommisionning my extra colony ship.

2,725 views 2 replies
Reply #1 Top

I've made a note to let the developers know. Thanks!

Reply #2 Top

starter colony ships always spawn with 2.5mil even when the modules are modified to have <2.5mil colonist capacity too ;)