Too many objects in orbit... ejecting and creating a fleet... limit to the size of the fleet?

I have a strange play tactic; I build out a starbase but keep feeding constructors from four or five shipyards to that starbase until it fills up and I get the "too many in orbit". Usually by then I have advanced the development as far as I can go with that starbase so I make a fleet of constructors and decide to do a mass-invasion of opposing territory with two or three of these fleets (it ends up being 10-15 constructors). Then in one move I build out a starbase right on the back door of their home planet and go on the cultural offensive (to demoralize them).

Unfortunately when I build out a fleet by ejecting constructors there is a limit to how big this fleet can be. Somewhere around four or five ships and then the game wants to create a different fleet or it treats the extra constructors as independent ships. It becomes user intensive to manage all of these individual ships and I would like for the fleets to be bigger.

Shouldn't the fleet size be variable? maybe tied to +logistics level? That would make sense... if you have improved logistics then you should have more ability to move things around in swarms. (that is how war works).

9,582 views 2 replies
Reply #1 Top

Hello Tishers4u,

Thank you for reporting this issue! I'd like to look into this further so it can be resolved, could you please submit a ticket through our support system?

Prior to submitting a ticket, running our SupportTool would be a great help, as it will provide us with some insight into the issue you're encountering.

 

Link to support tool:

http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe

 

When submitting a ticket, please provide as much detailed information about the issue you're encountering as possible. Additionally, information that could be used to replicate the issue on our end would also be a great help.

Examples of useful information for bug-hunting:

- Any erratic behavior that occurred prior to the issue occurring

- Any settings that might've been changed prior

- Does there appear to be a "trigger" of some sort for the issue?

- Any screenshots/videos that illustrate your issue would also assist with locating a root cause

 

Link to our eSupport system:

https://esupport.stardock.com/index.php?/Tickets/Submit

 

We look forward to hearing from you, thanks!

Reply #2 Top


Shouldn't the fleet size be variable? maybe tied to +logistics level? That would make sense... if you have improved logistics then you should have more ability to move things around in swarms. (that is how war works).
End of quote

That is exactly how the game works. So. . .problem solved?