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Sorcerer King: Week 1

Sorcerer King: Week 1

Greetings!

The first week of the Sorcerer King beta has been both exciting and terrifying.  On the one hand, the people who play the game seem to really like it.  On the other, people who have only seen the screenshots think it looks like Fallen Enchantress which makes us very sad.

Update 1 = this week

We’re getting ready to roll out the first update. Lots of changes in it.  A lot of performance optimizations have gone in that should be noticeable to everyone.  There’s also been a lot of small polish improvements that will be almost immediately apparent.

What’s being worked on

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So internally, there’s a lot of cool stuff in.  And here I’ll talk about them:

Intangible Resources

Things you do in the game can now provide intangible resources that are acted on by the behind the scenes Dungeon Master.  They also can affect the Sorcerer King.

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The Sorcerer King’s goal is to destroy the shards so he can become a god.  He doesn’t really recognize you at first. But as you do things, he starts to notice and you have to be really careful about how fast you want to be noticed because once he considers you a threat, he will start targeting you a lot more intensely.

Another part of the intangible resources are having consequences to your earlier actions.  Here are examples of things that might happen depending on how much of a given intangible you have (the more you have, the more dice rolling starts to happen).

  1. Are you really cruel? Well, the people may rise up against you.
  2. Are you really indifferent? The people may flock to another kingdom or start a new kingdom entirely that shows up mid game! Suddenly it’s you vs. the SK vs. a new major player
  3. Are you really compassionate? You may get help from unlikely sources when you’re in need
  4. Do you have a lot of fame? An unexpected champion may join your cause
  5. Are you really brave? You may find that certain new recipes start to show up thanks to your scholars looking in dangerous places by following your heroic lead.
  6. Have you been a coward? Be careful, you may find some of your soldiers following that lead as well.
  7. and so on.

When one of these resources get added, they show up in two places:

A. In the quest results screen (or in a dialog screen) that indicates that a change has occurred to one of these intangibles.

B. In the quest screen which will give you a running total of any non-zero character traits you’ve picked up on.

From a game design point of view, these are very interesting because we could eventually have certain types of spells or abilities that come at the cost of one of these intangibles.

Modders take note: Imagine making a custom unit (we don’t have in-game unit customization but it’s all XML still) and having abilities that require certain intangible resources.  Intangible resources, code-wise are the same as metal or crystal.  So if you’re heroic enough, you could have a special ability called “Heroic Strike!”. 

 

The Minor factions

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The minor factions are all very different both visually and in how they deal with the world.

It’s important to think of these minor factions as being the players you recently played Fallen Enchantress (or any other fantasy 4X).  They weren’t your friends before and now you are coming to them to try to get them to help you.  To be fair, some of them might be friendlier to you than others. But they may still hate each other. Being friends with Pariden, for instance, means life is much harder in dealing with Ceresa.  

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Maps Maps Maps

We will be trickling out more pre-made maps as we figure out which types of maps players enjoy the most.  My personal favorite isn’t in the game yet, it’s an island map. 

But we’ve been adding THE RED TILES OF DOOM to our editor to show tiles that ruin performance on the Intel 4000 cards.  In the first beta, there were a lot of these tiles where too many textures were being put together in a small area and causing the Intel graphics card a lot of grief.  So if you see one of these red tiles, let us know.

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Red tiles of performance doom

More to come soon!

114,383 views 44 replies
Reply #26 Top

For the record: I'm in favor of showing the intangibles. Divinity Original Sin style.

 

Reply #27 Top

Quoting Kantok, reply 24

The SK is the good guy because the SK won and history is written by the victors.  

Sure, everything is relative, but genocide on a planetary scale would be considered evil by most people...especially if they are included on the hit list.

Reply #28 Top

Quoting Borg999, reply 27
Quoting Kantok,


The SK is the good guy because the SK won and history is written by the victors.  Sure, everything is relative, but genocide on a planetary scale would be considered evil by most people...especially if they are included on the hit list.

Propaganda, don't fall for it.

In reality all of the planet will ascend into a higher plane of existence, with the SK as the head god of that existence. It'll be a peaceful place of joy and happiness.

The player and other minor factions are just short-sighted and jealous and generally too ignorant to understand the grand scheme of things. Alas, that is the problem with being the victor of a preceding 4X game: it's lonely at the top.

 

Reply #29 Top

So, what day is the first update coming out?  And will the minor factions be functional in this update beyond "give me some archers or an item" every 20 turns?  That would be fantastic!

Reply #30 Top

I always thought it a bit strange that the SK would let each civ keep a city - seems quite merciful. Then again, maybe he just got bored of the mop up phase?

 

As for the intangibles, I'm in favor of clearly communicating effects. Keeping them hidden just causes confusion. I also like the idea of using them like resources, which goes hand in hand with that, I imagine.

However, I think it shouldn't be spelled out when choosing quest replies. That's what the big cottonball between your ears is for... just don't go overboard with 'gotcha!' options, I've already run into one where helping somebody resulted, very unpredictably, in an 'evil' outcome.

Reply #31 Top

I agree with the previous post.  Especially the bit about "gotcha" quests - there shouldn't be very many at all of these.  For me, none would be preferable.

Reply #32 Top

One quest I didn't like much was the settler quest - when you say you would like a pioneer to go settle another spot, the player's writer says how useless people in this town are or somesuch, and it was totally unexpected.  I see this as being nasty for no other reason than you know you are going to get away with it.  I haven't tried the other options of this quest, but I think all of the choices in this quest should have fairly neutral or positive text, because you are choosing your preference for leaving the people be, getting help for the kingdom, or getting a new pioneer for settling.  Maybe this quest could have no personality points, as a bit of a change.

Reply #33 Top

Brad, please don't waste time optimizing the game to run on toasters.

 

People need to learn to upgrade, buy better machines, and have realistic expectations of what their machines can and cannot do. No greater catalyst exists to prompt people to upgrade then games that drive them to do so. It drives me nuts to see development resources spent attempting to get games to run on toasters.

I saw someone on Steam complain Thief wouldn't run on their 7 year old machine. I mean really? Enough is enough, they need to stop holding the world back.

Reply #34 Top

Quoting mayahana, reply 33

Brad, please don't waste time optimizing the game to run on toasters.

 

People need to learn to upgrade, buy better machines, and have realistic expectations of what their machines can and cannot do. No greater catalyst exists to prompt people to upgrade then games that drive them to do so. It drives me nuts to see development resources spent attempting to get games to run on toasters.

I saw someone on Steam complain Thief wouldn't run on their 7 year old machine. I mean really? Enough is enough, they need to stop holding the world back.

If you wire me $1,000 for a new PC, I agree to stop asking about system requirements with each game release. :grin:

Reply #35 Top

I'll send you a good resume template so you can get a job.

 

Also, a $500 PC is fully capable of playing most games at high. What I find infuriating is people using $50.00 machines, and expecting them to perform like rockstars. I picked up a quad core refurb for my father in-law for $218, dropped a 755TI graphic card in for another $80, and he can run almost anything at high.

PLEASE spend those resources making a great game. Not making a great game that can run on toasters.

Reply #36 Top

Not trying to be a jerk, but my 19 year old son bought a MSI GT70 Dragon gaming laptop with his own money from tossing pizzas on weekends. So I have little compassion for someone using a $50 machine trying to play modern games.

Check pawn shops as well. I walked out with 3 i5-i7 core laptops for $240 a few weeks ago. Solutions exist out there, and until people are forced to upgrade they will be complacent with their toasters.

Reply #37 Top

Not that I completely disagree with you, but I think some of the issues being brought up are problems with specific graphics cards or setups, not outdated or sub-par gear.

Reply #38 Top

^

I do think that was a little rude, IMHO. (2 and 3 posts up)

 

There are plenty of people with good jobs but they have mortgages, children to care for, bills to pay, etc.

So $1,000 or even $500 is a lot of money.

 

 

 

Reply #39 Top

Quoting mayahana, reply 35

I'll send you a good resume template so you can get a job.

It's not about lack of money, or lack of a job, it's about priorities.....

Reply #40 Top

mayahana, you are clueless. A huge part of PC gaming growing while the console market has slowed is because PC specs have become so much less a requirement in enjoying PC gaming, PARTICULARLY for indie gaming.

Brad of course will make his own business decisions, and you're welcome to share your perspective, but suggesting everyone should invest their money like you do, or that everyone has the time/knowledge/interest to install PC components, is just thoughtless.

Maybe you should invest that extra gaming rig money in an asset that gets a return? And invest your time more productively than being an economically ignorant troll on forums?

Reply #41 Top

Its not a bad game at its early state, honestly I think the art for some of the units is a little out there, the fallen are more twqisted than they were in FE/LH, yet some of the animals look better as though, so I am split on the art direction, I just hope we see some "normal" fallen units as well rather than the overly twisted ones.

Reply #42 Top

I like what I'm seeing so far.

 

This game is going to need a lot of random to truly be great, and maybe some progressively harder random for when you start winning consistently.

 

Reply #43 Top

I definitely want to see the SK throw you more curveballs, like casting global spells, dismantling your outposts, permanently destroying resources, sending his lieutenants after you accompanied by a Stack of Doom, recruiting champions of his own, and so on.

Reply #44 Top

Those things could have their odds increase on harder difficulty levels, or as a second difficulty level with mega events.

 

I just hope Stardock takes advantage of all the flexibility this type of game has.  Would love to see the creators go ham.