[Bug][Beta 1] Planetary bonuses to ships don't seem to work

The description of the Hyperion Logistics System states, that it reduces the logistics cost of ships build on the planet by -1.

I've placed the HLS on Drengi and, once it was finished, began building several tiny ships. My current logistics value was 16, so I expected to be able to put 16 tiny ships in a fleet (regular logistics cost of 2 minus a reduction of 1 = new logistics cost of 1). However, I still could only put 8 in a fleet. I tested it again with small sized and cargo hulled ships, with the same result. I couldn't put any more ships than before in a fleet.

Is it possible, that the transfer of ship-production from the planet to the shipyard has something to do with this?

Also, the HLS currently provides a bonus of 0.05 per level to logistics. At the moment, the max level you could achieve for a military improvement is 6. This means, that the bonus to logistics would be at most 0.3. This isn't enough to increase the logistics value at all. I suggest, to raise the bonus to 0.5. That would mean a bonus of 3 at level 6.

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Reply #1 Top

I've tested the Hyperion Supply System improvement (increases the support-range of ships built on the same planet), and it doesn't seem to work either.

I was again playing as the Drengin, researched up to LifeSupport (typo: needs a space between the two words), and build a scout. Afterwards, I began constructing the Hyperion Supply System and, once it was finished, build another scout. I then compared the range of the two scouts. It was 21.9 for both, even though the second one should have 10% more.

Reply #2 Top

Stupid question #1 : you're sure you had completed the production of these Hyperion improvements with 1-turn before you built your new ships  ?

I know you're not stupid, but I know it takes at least 1-turn for starbase improvements to be built and take effect, just wondering if it's the same for planetary improvements.


Reply #3 Top

Quoting Schaefespeare, reply 2
Stupid question #1 : you're sure you had completed the production of these Hyperion improvements with 1-turn before you built your new ships  ?

Yes, I'm sure. I began constructing the ships after the Hyperion improvements were finished. I also built several ships more afterwards. Just to be sure. So, even if the first ship hadn't been affected by the bonus, the subsequent ones should have.

Reply #4 Top

Thanks for reporting this issue, I will look into it! :)

Reply #5 Top

Still waiting for the Hyperion Logistics System to get fixed.  And on that note, there's another problem with the improvement: right now, it gives a flat bonus of 0.05 per Military level to your Logisitics cap, which is obviously pretty irrelevant.  I think <BonusType>Flat</BonusType> was supposed to be <BonusType>Multiplier</BonusType>.