Infinite procedurally generated galaxy

With the jump to 64 bits, there is no reason to have only fixed, pregenerated galaxy sizes. Why not take the Minecraft / Elite approach? Procedurally generated galaxy could be essentially infinite (in practice it would still be limited by 64-bit precision, and your computer memory and CPU, but it could still be many times larger than galaxy wholly generated at the start of the game).

Minecraft world is 7000x larger than the surface of the Earth for example.

24,793 views 6 replies
Reply #1 Top

Minecraft also has the benefit of only processing the chunks that players can see. It's not so manageable if you have to actively process stuff for the entire world at once.

Reply #2 Top

How would that work if there's anything in that space? A rival empire would need to be processed, which means you need to create that part of the galaxy for them to operate in.

You can't compare games across genres like this and get comparisons that make any sort of sense.

Reply #3 Top

yep, agree with above two posters. This Idea wouldn't be so bad if there was no endgame, A true sandbox, and as you explored further and further out the game spawned randomly generated empires in various stages of developement, but that would get boring fast.

Reply #4 Top

Since this is a strategy game, every time you click the "Turn" button the entire map would need to be regenerated and processed, and I don't think current systems could handle it, at least on the level yo're talking about. It would be fun though :3

Reply #5 Top

Games would never end. Empires can expand way faster than they can be conquered.

Reply #6 Top

I like the idea but as other pointed out it isn't practical.  And for one more reason not already pointed out, there would be no reason to fight.  It would be an infinite colony rush.  LOL: I owned GC3 for 15 years, still playing my first game...1.7 billion colony's so far.

 

It really is too bad though.  I really like that idea.