How can I "force" Manablast into my champion

I've been playing this game forever - really liked arcane blast back in the day as an alternative to just flamedart. I seem to have the world's worst luck in getting mana-blast.

Can someone answer a few questions for me?

A) Can I force it into a save file somehow?

b) I've tried playing with quest scrolls for hours but I seem to get every quest but that one (or at least it feels like that). Anyone remember exactly whats the quest that triggers it as a reward? Or are the rewards and the quests themselves both randomized?

 

Thanks

16,069 views 8 replies
Reply #2 Top

A ) No. Afaik, there is no way to reliable modify savegames.

- You can however mod it into an ability if you want it specific to yourself, or just make it unlockable in a tech.

Reply #3 Top

What does Manablast do? How does it change tactic/gameplay?

Reply #4 Top

It scales mana with damage. (the more mana you have, the more damage it does)

Reply #5 Top

Mana blast is extremely overpowered. Keep that in mind, it might make the game too easy. 

But if you really want it to be in every game, it's an easy mod. I don't have the core game files handy, so I am going on memory, but you would just create a .xml file like this, and put it in the mods folder:

Code: xml
  1. <Spells>
  2. <Spellname="ManaBlast">
  3. <UnlockswithTech>BookOfMastery</UnlockswithTech>
  4. </Spellname>
  5. </Spells>

This would make manablast unlock with the Book Of Mastery tech.

The unlock tag and spell names might be off, going from memory, but a quick check against files in corespells.xml will correct them (maybe sjaminei can correct me?).

Reply #6 Top

I think this one should work for the spell xml above. (this is the one I use to make new spells show up with techs at least)

Code: xml
  1. <Prereq> 
  2. <Type>Tech</Type>
  3. &lt;Attribute&gt;<span>BookOfMastery</span>&lt;/Attribute&gt;
  4. &lt;/Prereq&gt;

@Davrovana

you are thinking of this maybe? Don't think I've seen something like that in spells at least. 

Code: xml
  1. &lt;GameModifier&gt;
  2. &lt;ModType&gt;Player&lt;/ModType&gt;
  3. &lt;Attribute&gt;UnlockSpell&lt;/Attribute&gt;
  4. &lt;StrVal&gt;DispelEnchantment&lt;/StrVal&gt;
  5. &lt;Icon&gt;S_DispelEnchantment_Icon.png&lt;/Icon&gt;
  6. &lt;Provides&gt;Spell: Dispel Enchantment&lt;/Provides&gt;
  7. &lt;/GameModifier&gt;

(this is what is used in the tech files)

Reply #7 Top

My head hurts...

 

 

Reply #8 Top

Welcome to modding ;)