[1.3 BETA] About Unit Updates

I was looking through the files on the update and observed that the defender units like Peace Keeper, now appropriately have a weapon, but included with this is an armor proficiency. But there is no armor upgrade set for these units, and thus you are building sub-optimal units.

Probably add some armor upgrades, or remove that skill altogether and replace it with another ability.

13,071 views 6 replies
Reply #1 Top


The AI unit Intimidator - Unit_Magic_Medium_Trog_AI3

This unit is produced with no weapon, but then is allowed to upgrade to a weapon afterward. It probably would be nice for the unit to start with a cheap axe. Not sure if this is the best way to approach this.

<Equipment>Axe_Trog</Equipment

Reply #3 Top

Quoting parrottmath, reply 1
It probably would be nice for the unit to start with a cheap axe.

Agreed.

To take it a bit further, it would be even better to design unit with the potential to upgrade with mount in the future. In the same way that to allow defender unit to upgrade with shield once the relevant technology been unlocked.

Reply #4 Top

<EquipmentUpgradeDef>
<EquipmentSlot>Weapon</EquipmentSlot>
<WeaponUpgradeType>Axe</WeaponUpgradeType>
<EquipmentSlot>Defense</EquipmentSlot>
<SelectionCriteria>MaximizeSum</SelectionCriteria>
<ComparisonAttribute>UnitStat_Attack_Pierce</ComparisonAttribute>
<ComparisonAttribute>UnitStat_Attack_Cold</ComparisonAttribute>
<ComparisonAttribute>UnitStat_Attack_Fire</ComparisonAttribute>
<ComparisonAttribute>UnitStat_Attack_Lightning</ComparisonAttribute>
<ComparisonAttribute>UnitStat_Attack_Poison</ComparisonAttribute>
<ForUpgradeActionOnly>1</ForUpgradeActionOnly>
</EquipmentUpgradeDef>

This unit does not start with a weapon and still doesn't. It is built without and the can be upgraded as such as one sees with the code.

Reply #6 Top

Nope so, my suggestion above still holds.

<Equipment>Axe_Trog</Equipment>