Suggestion: Seperate strategic from tactical movement

Hi,

 

I would propose to give units 2 different movement traits, one gouverning tactical movement speed (in a battle) and one gouverning strategic movement speed (on the map). The reasoning is that how quick you are in a battle situation does not have a whole lot to do with how quick you can cross long distances on a forced march situation. Golems for example arent very fast, but also dont tire so they could move quickly strategically but slowly on the tactical field.

One can also add a "forced march" trait that makes infantry be able to keep up with horse troops on the strategic map.

 

6,508 views 2 replies
Reply #1 Top

One may already do this with the current engine at present. I'm not sure if one should have this in the main game as it will overcomplicate the system of movement. The initiative system is the way they accomplish this say effect. That golem that moves slow may get it's turn once after a normal unit has their turn twice or even three times. Movement wise, the normal unit has just moved 6 spaces vs. the golems 2 spaces. Effectively the same thing you have just requested is already in the game, via initiative.

Reply #2 Top

Well, yes, in theory one could just give Golems a move of 4 thats true.