Introduced FE to a friend, and his reply...
So I highly recommended FE to a friend, it came on sale, I told him it was worth the price, he bought it, and here's what he told me...
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"They’ve done a lot with the game, but I don’t know... it seems very “land grab spam”. I can’t even build up my cities, I’ll be getting 2 under a decent start and then I run into my first AI opponent who’ll have 8+. Think I’ll go back to Arcane or something else. "
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Interesting response, as he notes the progression from EWoM, graphics, features, etc, but it all seems to fall to the floor when he discovers the big fat elephant in the room.
I realize this was probably his first or second playthrough, but he's no noob to 4x games. I think this emphasisizes the issues with the AI and its too obvious cheat advantages. Game AI needs to cheat, as until true AI can be afforadably modelled and programmed, its the only alternative for us Hadrcore gamers.
But what destorys the illusion of "me" against equal level opponents versus a hostile world, is when Epic Dragons armies, a supposed neutral faction whose game purpose is to obstruct city spam, is obviously allied and slewed in favour of protecting the AI factions from the player. As a game function it inheritely works to aid the AI as a whole against the player, defeating the purpose of having a hositle world verusus emerging factions - its the world and AI factions against you -- have fun. This is normally not an issue in such games unless its blatanly obvious if the lore tells you one thing, but the game works in opposite, thus destroying the illusion and the game's lore of having a hostile to all world against factions who are trying to emerge and grow into a powerful empires.
Don't get me wrong now, I'm a Stardock fan, Loved GalCiv, Sins, love FE, and hope to to love LH, but you guys have got to aim your barrel in a different direction. You've come a long way from EWoM, but you need to create a better illusion for the player. Do something to improve the faction AI against the hostile world, while providing the illusion thats its struggling like the player is. It will make a world of difference, honestly.
One example - Program the player factions that they should clear an area of hostile entities before settling a city, even if you don't bother to alter the criteria in regards to, "whats living beside that sweet spot for my next city". At least this would provide the "illusion" that its semi-conscious of that Epic Dragon Army living beside the same spot.











