Does it really make sense to have the path of warrior and the path of defender?

I mean... If you are going to develop your hero into a "battle juggernaut", you don't want him to just make a lot of damage or to endure a lot of damage. You want both. So I see those tow branches two branches of the same path. 

The skills from the defender that help protecting your army would make more sense in the Commander path, as that the kind of things generals and leaders do. 

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I agree that the Defender path feels odd, especially since you only get a few abilities that let you defend for others. Otherwise the Defender just makes himself really tough and get ignored while not doing a whole lot himself. Even worse are the additional defense when defending traits, they only get used when not able to attack, like when you are moving to the enemy. How about passive auras that benefit units that stay near the hero? Or some type of vengeance mechanic that works like Revenge, but for when other units are hit, so not hitting the tank makes the tank stronger.