Experiences after a few hours of play
Just a few simple words after a few rounds of play.
One, this game is quite unforgiving, due to the scarcity of land that you can settle and the hostility of the wilderness. I haven't found a good way to get a good hang of things yet.
I find the user interface annoying. It hinders much more than it helps, obscuring things that shouldn't be obscured. Examples are:
- Army management: why can't I organize my armies in situ. Drives me crazy. It can also eat movement points where it shouldn't if I make an accidental merge.
- Army movement: give me army control via keyboard. Please. Simply NumKeyPad in the same fashion Civ does.
- Sometimes, the actual point of interaction on my mouse shifts in relation to the picture of my mouse pointer. Misclick-galore is the result
- Faction identification: getting a feel for the different shades of blue / purple / grey / brown is hard. Much harder than it should be. Changing colour schemes would be a great start.
- Worse, I can't identify the owner of a piece of land just by interacting with the land. To be 100% certain, I must click on the structure that creates the ZoC (Outpost or city). If it's beyond my line of sight, I can't see it. Never make an aspect identifiable only by colour, always add an extra element to reinforce.
- The map generation screens don't explain to me how you can make potential city sites greater (I think maptype Temperate does the job, but I'm not certain it does).
Things that should be extra features
- Twin factions (e.g. two Altars) in the same map; this should be an option in opponent selection, not a default.
Actual bugs
- CTD when it comes back from screen saver (I can reproduce this reliably; just let the game go to screen saver and reactivate; doesn't happen if you first ALT-TAB into your desktop and then let it go to screen saver)
- Sometimes, yield-display just disappears from the map. Must restart game to fix this. Kills your game if you don't notice it, as you can scout for miles without realizing you've already seen lots of good land so you lose many turns.
- Pathfinding is questionable for paths longer than 1 tile (see: control via keyboard!); for long routes, it breaks an army's effectiveness as it's prone to go back and forth as it calculates a different path around some obstacles every turn.
Enough feedback. Back to the game!