Yet more henchmen abuse
I've just managed to play a whole game without building any other units, any research buildings or any gildar generating buildings (and avoided having to research the associated techs).
Just mass produce henchmen and level them up as governors and the unrest bonuses, 3 gildar and 3 research is enough to keep your army of henchmen going.
I quite liked having scholars who leveled up lore, and administrators who leveled admin and merchants who brought in more coin, but all available to just one faction and in just one unit/tech is total overkill.
It did get me to thinking that instead of totally nerfing henchmen as such it may be better to give them a much cut down set of level ups and maybe restrict paths/traits to races e.g. Tarth- assassins, Capita - Merchants + Admin, Men - Warriors, Gilder - Defenders. (Not thought exactly how that would work bu you can see the idea).