Exploits of the Korx
Trialing out Korx abilities, technology and possible characterisation
At the moment I’m running through some quick games to get a feel for the various races, especially their tech trees. (I’ve also discovered I enjoy the ship design process so I’m using these games as an opportunity to set up templates for as many of the 18 ships in my standard fleet as I have the hulls for by the end of the game). This time round I was playing as the Kory and felt like trying my hand at writing an AAR, hope you guys like the result. I also included some notes on Korx starbase tech in case anyone was curious.
Any feedback would be welcome by the way. With the fiction component I was particularly trying to focus on flow of information, eg what could be guessed and what hints were picked up.
Part One
The silver shape hung in the air less than half a metre from Kralax but he spared it only a glance before turning his attention to the technical readouts below. The aesthetics of the projector held no value to the practical minded leader, as would be with the case with many of his race, and he would have seen no point in examining the detailed image of the colony ship in orbit and its surrounding swarm of orbital tugs and other sub-light vessels when when the screens at the base of the device told him what he wanted to know. The final structural welding was being cooled and the system integration tests were underway even as a stream of shuttles approached with the colonists who would be leaving aboard the massive vessel. Departure was scheduled within twelve hours.
Kralax did permit himself to reflect on the irony of his position. Although the Korx had been building such vessels for years the ship in orbit was no more advanced and (as was uppermost in his mind) just as untested as one of the very first interstellar crafts his race had built. Schematics for more advanced vessels certainly existed but their price was beyond Kralax’s resources, at least after he had used almost everything he had to secure a posting to this sector free of interference. This meant his technicians were in the position of having to research and experiment in order to combine their fragmented knowledge and technology into a coherent whole. Although the common databank and other resources would be a great help the process did bear a certain resemblance, to use a Terran phrase that had become popular, to reinventing the wheel.
With a flick of his head Kralax dismissed the doubts in his mind. The colony ships would do their job and the technicians would build what was needed. They would do so because they would profit by their success and in turn Kralax would profit, it was the Korx way. Whereas, to take two examples, a Drengin leader would have made the engineers fear the consequence of their failure and an Altarian commander would have played on their loyalty Kralax saw no need for such crude methods.
The sound of a door opening interrupted Kralax’s thoughts and he turned to see Vortag, his chief aide approach with a data chip in his left hand.
“The latest intelligence reports”.
Kralax took the chip with a nod of acknowledgement and turned towards the central processor. He gave the projector screens a quick scan before proceeding and noted with satisfaction the status of the icons representing the other two hyperdrive equipped ships in orbit, a war surplus deep space miner and an older style survey vessel. Both ships were undergoing final pre-flight checks and would be underway within the hour.
As soon as the chip clicked into the input port the colony ship vanished and was replaced by a map of the sector with symbols and spider thin writing in various colours overlaid across the systems. Kralax took his time examining the data, manipulating the controls to bring various icons and readouts forward and marking priority systems for colonization as he went. Two icons showed where Altarian and Terran refugee fleets had made planetfall, their presence now confirmed although no formal diplomatic approaches had been made. The readouts also confirmed that both groups were battered remnants fleeing other sectors and were in a weak position. Each fleet had over half their hyperdrive units burned out during their flight and the equipment and engineers they had lost or been forced to leave behind meant their technical knowledge was no greater than Kralax’s own people. Beyond the Altarian presence in a corner of the sector a handful of grey icon represented tentative data.
“Not much new out there I’m afraid” Vortag said, noticing where Kralax was focusing.
“What have we found out?” Kralax asked, scanning the minimal data.
Vortag’s head and shoulders moved in a complicated motion that was the Korx equivalent of a shrug. “Rumours and remains mostly, remains of ships and temporary settlements. Our probes have picked up a few hyperspace echoes and our Altarian informants speak of contact. Best profile match seems to be somewhat discrete missionaries”.
Kralax processed the comments in silence. Missionaries were a possibility, the Altarians were keen on their incomprehensible religion and while the physical separation between the grey icons and the Altarian presence looked odd it was true that missionaries could have scattered from the refugee fleet before it made landfall.
“It’s the Drengin that have us worried though” Vortag continued, “latest estimate has noticeably more survivors than we thought”.
Kralax moved the map focus over to the Drengin outpost and studied the symbols. Some time ago both the Korx and what was left of Drengin high command had written the outpost off as destroyed by a Korath fleet during the Drengin civil war by. Now that a closer study was being made however it seemed the Korath forces had lacked both spore ships and the time to be thorough in their final assault. The destruction had been complete enough to cost the Drengin their naval forces, cities and even their technical expertise (putting them on par with the rest of the sector) but a significant portion of the population had survived and was now busy repairing their gutted infrastructure.
Vortag’s concern at the Drengin presence was not surprising to Kralax; he had known his aide had the traditional Korx attitude. It was not the Drengin love of violence that worried them (no Korx was squeamish in that regard), but the Drengin recklessness in dealing with others. In the traditional view only the genocidal Korath would have been a less welcome discovery in the sector.
Kralax however did not share this view; in fact the suspected Drengin presence was a significant part of why he had come here. Rather than being eventually crushed by his rivals if he stayed where he was Kralax had elected to gamble by using all the resources and influence he had to have his people, and only his people, be posted to this remote corner of the galaxy. As Kralax saw it the other outposts were not rivals for the natural resources of this undeveloped region but open to much richer exploitation themselves if the situation was handled correctly, and the presence of the brutish Drengin was just the tool Kralax needed.
Game setup:
To keep the game quick it was played on a small map with habitable planets set to occasional (to keep the time spent on colony micromanagement down). For this series of games I’m limiting the victory types to military, diplomatic and research victories unless I feel like trying for another type. In this case an influence victory seemed to suit the Korx character so that was enabled as well. Game difficulty was set to normal (both to keep playing time low and, to be honest, because I’m not that great a player) with opponent difficulties randomized. I put myself in with four other (randomised) major races and a random number of minor races. This time round I got the Terrans, Altarians, Drengins and the Krynn with (as it turned out) no minor races.
Colonisation phase:
I should confess at this point to a little scumming. I usually hit the new game button a few times until I get a game that gives me a decent research or manufacturing bonus tile on my home world and what looks like reasonable colonization prospects. Once I get that I save the game and have a look round my immediate vicinity before loading the save and beginning the game proper. I say all this so that the somewhat freakish ‘luck’ I had at the beginning can be seen in a proper perspective.
At any rate I had a 300% manufacturing bonus tile on my home world which meant my initial factory could start spitting out a colony ship every six weeks, plus what I could afford to buy outright. My first two ships headed for two systems on the border of Terran space and gave me a juicy class 19 and an even better class 26. As an unexpected bonus both planets had a 100% research bonus tile, giving me good sites for my first two research labs. My next target was on the border of Krynn territory to head off any incursion from that direction and gave me a class 9 with an unexpected 300% manufacturing bonus tile.
By this stage I had company - Terran colony vessels had reached the rich systems on my south-eastern border. However I had already scooped up two high quality planets in the area (and the only other, a class 20, was a toxic world) so the Terrans settled for a class 4 and a class 5 planet. The Altarians had also arrived, claiming a class 7 world on their border with my territory.
The first of my final two colony ships settled Korx II while the second went to scout out the system on my north eastern border. After striking out there I sent it towards a cluster of unexplored worlds in the north eastern corner of the sector. The colony ship made contact with the Drengin on the way and then hit pay dirt, two unclaimed class 11 worlds and a class 9. I settled one class 11 and then the Krynn arrived and claimed the second. Rather than let them claim the class 9 in the same system as my planet I emptied my treasury to buy a colony pod (colonization module strapped to the cheapest hull it would fit) and nabbed the final planet which turned out to have a very nice 300% bonus research tile.
Consolidation phase:
With my territory claimed I then pushed my research and social budgets up and began developing real estate. Since I had more planets than any other civilisation and the highest class planets to boot I wanted to exploit this advantage. The next task for my shipyards would normally be to establish trade routes to discourage an attack by other civilisations and earn a bit of pocket money. Ironically despite playing as the Kory this game I went with construction drones (construction modules strapped to the cheapest hull available). This was because my territory contained two economy, one research and an influence resource that I wanted to claim. After successfully doing that (and only just beating the Altarians to the research resource) I set up trade routes with the other civilisations and, with the opening phases of the game complete liked the looks of my position.

Hmm... Something missing with those ships Terrans
Strategic note:
Despite my good position if the rest of the sector united against me things could get sticky so I decided to use the Drengin as my distraction. They seemed already predisposed to like me and annoy the Altarians. By helping them along and encouraging their aggression against everyone else I should eliminate the chance of an early Drengin attack against me and keep the other races off balance. This would free me to build up my position and then take my opponents down individually.



