Tuidjy Tuidjy

Guess the strategy

Guess the strategy

I just played a game on ridiculous/ridiculous, large map, 8 AIs.  I got an alliance victory on turn 149, without ever going to war with anyone. 

I used a standard race, a custom sovereign that did not influence my strategy much, and around turn 100, I only had 4 cities (3 towns, 1 citadel)

Any guesses about how I did it? (no cheating, as to exploits, your mileage may vary)

51,525 views 27 replies
Reply #26 Top

I've been saying for a long time that Altar is very OP in the player's hands, but no one seems to care, perhaps because the AI is absolutely terrible at using Henchmens so it gets a pass. In my last Altar game I was running around with a bunch of lvl 40+ henchmens with 90+ dodge, multiple professions (mostly guardian/assassins)... not to mention 10+ movement (and a ton of cloudwalks thanks to Procipinee). So even if the AI picks a fight, they would have been slaughtered like everything else.

Reply #27 Top

I like how Altar quest spam is self propagating. Use the quest reward from one henchmen. Recruit another henchmen. 2 henchmen finnish a quest each... 4.... 8... 16... Though you would reach a bottle neck where you cant afford enough scrolls and influence would need to be traded.

Given influence is worth more than gildar and very adaptable, the reward from heroic is many times better than whatever the quest reward would normally be.

Quoting Tuidjy, reply 6
It doesn't guarantee that someone won't attack you early on, but if someone does, your side will be A-OK.
End of Tuidjy's quote

How come? Were your henchmen and heroes really that strong that quickly? Or was it no big deal since they couldn't die? Pull of the Earth on a full hero army and turn every fight completely one-sided? }:)