Aggression is key

So I've discovered today that aggression seems to be the key to winning in Fallen Enchantress.

Basically, I tried to patiently build up my production ability, explore and find good locations for cities, build stuff to help get things rolling faster, but I got an early war declaration and my cities were all too far apart to help each other.

But when I decided to go offensive and run for the nearest enemy city, I somehow win despite the odds.  Granted, with some casualties, but suddenly the tide is turning because now I have the same number of cities as my opponent and might actually be on an even footing.

My mistake, I think, was to try and train all super troops in the early game, and I didn't have enough money to cover the wages, never mind that it took forever to get them out the door and fighting.  If you train very basic soldiers then sure, they may not survive one battle, but you can replace them in maybe six or seven seasons.  Don't get me wrong, traits are useful but they always have an associated cost and so, you're better skipping them if you need a military right away.

5,295 views 5 replies
Reply #1 Top

I like the FE has a lot of different play styles that can work. I have found for me that settling 4 - 5 cities at the beginning and building up a nice champion army supported by some rank and file units then I can get a nice force to roll into midgame. It is more of a turtle style game play in my opinion. I tend to remain fairly isolationist until I have a lot of research or a strong army amassed - then when someone starts knocking on my door I go and bust theirs down. Usually by midgame the AI has built some nice cities for me to take. 

Reply #2 Top

I like to play defensive too, the survivability of my troops is my key. Take them on grand (sometimes road-building) crusades trying to never need to replace a unit. While focusing on bumping taxes and keeping unrest low. If I get stuck with a low number of cities I'll try and find a weak neighbor, and when there's some guildar floating go to take his stuff!

Never crusade against bears. NEVER.

Reply #3 Top


It's situational, but one thing I have definitely learnt is to keep my kingdom compact. Ranging far afield for any decent site and stringing out my empire tends to end in tears

Reply #4 Top

I didn't even know that there were road-building empires until today so, there you go. ;)

Having the ability to lay roads before Trading is helpful.  Even afterwards, it's still very handy sometimes to lay more down - ever have a city where units exit from the side instead of the front and proceed to cheerfully trek cross-country at two spaces a season?

Reply #5 Top


Usually I attack asap my nearest neighbour, but I do the same also in Civ4 and Civ5, so no big deal.

In this game, is true, is more suitable than in others: if you conquer the nearest civ, usually you can walk more easily for the rest of the game (but often also forces you to play warmonger for all the game).