Taxes - not enough choices

I think it took me a while to realize how badly the unrest situation that occurs in practically every city you build was affecting production.  The fact that it's very hard to connect cities without spamming pioneers just to get rid of the 15% unrest doesn't help, but I was surprised that I could not set taxes to anything less than 40% without setting it to 0%. Maybe I missed something, but seriously, is the math too hard or something.  Many times when I get a Hero with the merchant ability at the beginning of the game, I'd love to set the taxes lower to help grow my cities, but there doesn't seem to be any way to balance this.

Why not a 20% tax rate with 10% unrest?

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Why not a 20% tax rate with 10% unrest?

You know that the 0% tax already comes with 10% unrest, right?

Personally, I think that the taxes are not granular enough as well, but if you play the game, you will notice that the buildings are nicely balanced against the unrest for different tax levels.  I would welcome a change that gives me some taxes at a lower unrest penalty, but I doubt it will happen.

I already seldom move the tax slider from 'None' until turn 60 or so.  In my current play-through, it's still at 'None' on turn 96.