What are the building requirements for...?

I used to be very active in the beta community, and then RL drew me away.  While I've been gone many changes were made, and a I have a few questions.

 

1.  Logging camp.  Does your city have to be founded directly next to a forest or can you creep towards it with buildings and then create a logging camp?

 

2.  Pier.  Same question as above.

 

3.  Strategies for Hero growth.  Potential seems like an almost overpowering choice?

 

4.  Strategies for City growth.  A city with X/2/X seems completely useless as your founding city, because the 2 materials will inhibit production to such a huge degree.  Yes?

 

5.  I miss the ground shaking when a giant monster is slain =\

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1 & 2. Creeping no longer works.  Your starting location HAS to be next to forest/river. Diagonally counts.

3. Not really.  High levels cost a ton. If you choose 7 xpt multipliers at level up, your hero is forgoing 7 traits... it is worth it if you're an assassin, and get dodge I+II+II + acrobat, or if you are a fire mage (which is hard if you forsake so many picks)  In other cases it's usually a bad idea. I still do it sometimes.

4. Yes, unless you have wealthy.  Then it matters a lot less.  Here's a win on ridiculous/ridiculous with a crappy starting city.

5. No comment