[Suggestion] City defense "spells" for Path of the Governor

People have suggested making the Path of the Governor buff city defense in various ways.  One way would be to give heroes with the path "spells" or abilities themed on medieval fortifications that they call for.  These would make governor heroes much more interesting to play since they could actually do something.

Boiling oil - AOE spell doing flame damage

Hail of stones - drop rocks on attackers heads, i think earth elementals have something that could be duplicated for this.  has a chance to knock down enemies.

hail of arrows - exactly what it says.

fortify - stolen from the krax ability (some might not want anyone other than krax to have this, which I could understand.  I'm just throwing it out there).

stakes - not sure if there is an existing ability/spell to make enemies take damage when they step on a tile.  could be used for makeshift "walls".

summon reinforcements - defenders got killed?  call in some more.

 

These might not have to cost mana if a cooldown could be used since these technically wouldn't be "magic" from a lore perspective, but they would need some limitation to maintain balance.

5,272 views 4 replies
Reply #1 Top

Summon Reinforcements could even be differentiated by Empire / Kingdom. 

   Empire - Summon a bunch of slaves from the stocks (Given the chance to fight or die for their crimes or some such)

   Kingdom - Summon Young and Old (Last ditch effort to defend a city the young and old are sent to augment the militia)

 

Both could take a population hit to the city for using.

Reply #2 Top

sure.

i also shouldn't leave out the generic attack/defense buff spell rallying cries.  battle cry should also be in the mix as well.

Reply #3 Top

Quoting halmal242, reply 1
Summon Reinforcements could even be differentiated by Empire / Kingdom. 

   Empire - Summon a bunch of slaves from the stocks (Given the chance to fight or die for their crimes or some such)

   Kingdom - Summon Young and Old (Last ditch effort to defend a city the young and old are sent to augment the militia)

 

Both could take a population hit to the city for using.

I like this idea.  And as for OP's concern about non-mana-based limitations to defender abilities, a cooldown of 3-5 turns would work well.  I like the idea, and frankly governors need something more to make them viable.  The best option would be to let them gain XP while inside a city's walls, but it's clear the devs have no intention of putting this in before release.

Reply #4 Top

summon reinforcements - defenders got killed? call in some more.

I wouldn't mind this, but I think for a better balance purpose instead of a cooldown, it could run with a once per battle timer.

I always like seeing new ideas :)

Sincerely
~ Kongdej