[suggestion] - alternate way of acquiring new cities

Along with (in lieu of?) using pioneers to settle new cities, what if there were some neutral settlements that you could acquire as cities in various ways?  The settlements would likely have no buildings and minimal population like new settlements from pioneers.  These might be:

1. conquering them with troops like enemy cities (at the cost of increased unrest, and maybe less influence)

2. completing a quest for the inhabitants.  any empire could get the quest if their sovereign goes to the city and the first one to complete it gets the city.  The city would have reduced unrest.

3. Buying them off with gold or resources (one time fee or upkeep?)

4, maybe some research could lower the cost for #3 and make #2 easier by having the citizens give you an magic item that activates when you go on the quest (it's dangerous, take this).

 

Thoughts?  Suggestions?

 

 

4,910 views 7 replies
Reply #1 Top

There could also be a few special cities like this that are more built up already (more buildings, good stats, some special ability) and they could be more for the midgame.  the requirements to get them could be higher to reflect their better value (tougher defenders and quest, higher price, etc.)

Reply #2 Top

I like it. Neutral cities could also be used to balance the amount of cities on a map. Some maps have very few places to settle - others have too many. Neutral cities could fill the gap of having too few places, and could be put in places that are settlable if there are too many.

Reply #3 Top

But aren't we rebuilding civilization after some great disaster war?
Meaby put a city in a wildland or something though :)

Sincerely
~ Kongdej

Reply #4 Top

I like the idea, but I think Stardock is pushing the 'orge mound' approach. Those sorts of things are the 'wildland' cities in this game...

 

Reply #5 Top

Quoting GFireflyE, reply 5
but I think Stardock is pushing the 'orge mound' approach

The what now, what does this ogre mound thing mean? O_o

Sincerely
~ Kongdej

Reply #6 Top

I'd really like something similar to minor civs from Civ5 if it was setting appropriate. However, I'm with Kongdej in that I don't see this particularly fitting the post-apoc phase. Maybe in the next title if FE is a success?

Reply #7 Top

Quoting Kongdej, reply 3
But aren't we rebuilding civilization after some great disaster war?
Meaby put a city in a wildland or something though

Sincerely
~ Kongdej

 

Yeah, in my initial idea it was just a raw settlement with no "buildings", just a crappy little hamlet where peasants have banded together after all of the destruction.  Like a bandit camp but it has women and children and people who aren't violent by default.

My alternate idea of more built up special cities could be with ancient ruins.  So you discover an ancient, ruined city (but with some buildings intact) and have to clear it out or get some artifact and then you can start to reclaim it (and the magic within) to make it a real city again.  There may be a quest similar to this already.

There are ways this could work within the current lore but its basically an idea for an alternative to just sending groups of 3 women everywhere.