What new RPG/CRPG elements will we see in Final Version of Fallen Enchantress?
Or is what we see in the Beta it?
Or is what we see in the Beta it?
Better quests, more interesting classes, and more interesting abilities.
EDIT: What pad152 just said, dynasties, agendas, and kidnapping. On that note, it would be cool to capture defeated enemy heroes and hold them as prisoners like in Mount and Blade. The agenda thing would be cool too with some interesting hidden traits, that might take some thought to implement though...
Definitely more and more interesting spells.
I'm hoping for more branching quests. Maybe there could even be some sort of quest-generating system that still manages to keep each quest story feeling relatively unique and internally consistent, though that's probably asking for too much.
A revamp of the improvements. Hopefully multiple upgrade paths.
Sorry but, just adding a plus one to some stat doesn't make an RPG!
It seems Distant Worlds has more RPG/CRPG elements, than this.
- Bring back Dynasties.
- Add hidden traits (each recruited champion has their own agenda).
- Add kidnap, bribe & ransom of hero/champion/family members.
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