My hopes are mainly for modding, that they allow a certain flexibility in the xml so that we can come up with interesting ways to combine them.
Hope so. There are still plenty of people that want to work on mods, so additional support would be great.
1) I do believe that this has been confirmed for FE.
2) Agreed, plus caravans should regenerate normally after say 5 turns.
3) I agree this could add more depth because automatic upgrades are more limited, but it really depends on how city building is done in FE.
I would like to see Luxury Resources or Trade Goods. Click the link for my post on the topic. Just the addition of some resources that boost all the trade routes connected to a city would greatly deepen trading.
I hope so on #1 because that is just a silly flaw.
#2 would be great, but yeah, at a minimum some way for them to automatically regenerate is badly needed to reduce needless micromanagement.
For #3, yeah, we just need to know more about the strategic side of the game.
This is going to sound very superficial, but I really wish they would change how mountains are rendered. Currently they're just amorphous blobs. Make the physical altitude of them lower, but make them jagged and snow-covered. It'll raise the polygon count a bit, but I think it would make the map look immensely better.
I don't mind the way they look. I guess that is just a matter or personal taste. It would be really cool though if Champions and maybe certain units with a special ability could move through them. This would allow Champions more freedom to adventure and explore, and could create some interesting strategic challenges.