Uproot Discussion
What to do with this skill since it is never taken?
Some things to know 1st.
1- Uproot synergizes with compost, and 1 point in compost has more damage potential than 1 point of uproot.
1 point in uproot = 500 damage over 10 seconds
compost 1 = 200-600 uproot damage over 10 seconds
Compost 2 = 400-800 uproot damage over 10 seconds
Compost 3 = 600-1000 uproot damage over 10 seconds
2- Uproot vital stats
Range: 20
Damage per level: 500,1000,1500,2000 (this is over 10 seconds)
Mana cost: 425, 585, 745, 905
Cooldown 15
Some problems to consider
1) Compost needs to be balanced, as it is nowhere near as effective as 1 point in morale. (eg: 1 point in morale = 40 minion damage, 3 points in compost = 48 minion damage, almost 1/3 as ineffective as morale for minions)
If compost is fixed to be a choice over morale, does this suddenly make uproot a more viable skill because the damage can be increased by a vast amount? (don't answer this yet)
2) Uproot is a counter to tower rook.
Rook Towers- Cooldown 10, mana 400 (200 @level 10)
I- 1500 health
II- 1950 health
III- 2400 health
IV- 2850 health
So, if you have compost III, you do have the potential to take down a rook tower in one shot if you have the equivalent level of uproot vs tower. So at level 8, queen has the potential to kill a tower III or tower IV in one shot if she has compost III + equivalent uproot.
3) Uproot becomes less of a safe skill to use as the game goes on.
It's range is a constant 20
Casting time is only 0.5, BUT follow through time is 1.0, so you are immobile for 1.5 seconds firing this skill.
Many skills can already hit you using this skill (TB's damage skills, spit is range 15, Batswarm is 20)
Warpstrike becomes range 20 at level 2, and 25 at level IV
Batswarm II is range 30, so far exceeds your range.
So, let's assume that compost becomes a desirable skill and you'll have it, when deciding what to do with uproot.
What does uproot need in this case, if anything?
Is uproot fine as it is with compost damage potential added? If no, should it have more damage?
Should uproot get a mana decrease to be a more direct counter to kill rook towers?
Should uproot get a range increase to make it safer to "siege" with as the game goes on?
Any other ideas to adjust stats without doing something radical? (like make it heal friendly towers :D)
Thanks for any feedback.