does anyone still play this game?

I just logged in to find an empty multiplayer lobby ...

There were some private games with passwords, and one 3v3 game, wich I got kicked from after 10 minutes of waiting cuz there were only 5 players and they decided to play 2v2 ...

So, does anyone still play this game?

4,235 views 19 replies
Reply #1 Top

:\

Been a bad week... Saturday night, only 1-2 games in lobby,

Not good.

Reply #2 Top

I'm planning to start again but i'm starting from offline then to multiplayer . didn't really try multiplayer before . are the old problems fixed ? 

Reply #3 Top

are the old problems fixed ?
End of quote

:annoyed:

Population is quite a bit lower lately as several of us that played a lot online are now playing starcraft 2.  some of us will certainly continue to play demigod. 

Reply #4 Top

most of the old problems seem fixed yeah

Reply #5 Top

Quoting OMG_pacov, reply 3


Population is quite a bit lower lately as several of us that played a lot online are now playing starcraft 2.  some of us will certainly continue to play demigod. 
End of OMG_pacov's quote

 

starcraft2 this, starcraft2 that, damn i am vomiting this shit, crap graphics, unbalanced races and tons of korean monkeys   

 

i hope good players will stay at demigod casue soon there will be no good oponents to play ;/

Reply #6 Top

err... it's regional, so unless you live in Korea and are a "korean monkey" then you won't be playing them.  The graphics are pretty good, much better than Demigod.  The races are very closely balanced after beta.

 

Sounds like someone just doesn't have $60

Reply #7 Top

Quoting 4Nana, reply 6
The graphics are pretty good, much better than Demigod.  
End of 4Nana's quote

You must be high. Demigod has much better graphics than Starcraft 2. The cutscenes are impressive, but the actual game's graphics are pretty unimpressive. Play a game of Demigod, zoom in on the minotaurs and minions. Then play a game of SCII and "zoom" in on any unit or building. 

Reply #8 Top

Demigod has better graphics :/

That said, I would hope SC2 would be very balanced since it's been in development for an ungodly amount of years, with a huge budget, is built on top of a very old but very balanced game, AND is going to probably going to be the #1 eSport game in a few years. Maybe not perfect, it took SC1 years to be perfect. But it shouldn't take too long.

DoW II has better graphics as well, in my opinion. It's a different style of graphics so it depends on what you like. But I do think that DoW has a greater number of polygons and is certainly more "complicated". So from an exclusively technological point of view, DoW should be better.

That said, SC has awesome facial graphics. Those really impressed me, they did an awesome job on those.

Reply #9 Top

Ya I zoom in a lot on SCII and Demigod.  oh wait.. nope.  The cutscenes are rape, the menus are much more appealing, and in an actual multiplayer I don't really notice much difference between the two since I don't play fps SCII or fps Demigod.  So, at least for what I notice, better in 2/3 and tied in the 3rd.  Aka much better.

The little unnoticed details in demigod definitely didn't help online stability either, so.. hooray for pointless use of resources.

Reply #10 Top

hey i'm getting the game tomorrow how long does it take to install and be up and running?? and i'm a fast learner if anyone want to play with me

 

Reply #11 Top

Vent is the best place to learn quickly. It doesn't take very long to install, it takes a while to get a firm grip of the game. I'd say about 50 online games before you don't suck :P 

Reply #12 Top

I don't understand how you people can play SC2.

Hell, just after something like Strategic Zoom in Demigod and Supcom...playing Starcraft 2 makes me feel like I'm back in the 90s.

Reply #13 Top

Quoting OMG_Teseer, reply 12
I don't understand how you people can play SC2.

Hell, just after something like Strategic Zoom in Demigod and Supcom...playing Starcraft 2 makes me feel like I'm back in the 90s.
End of OMG_Teseer's quote

Zooming isn't really necessary for a game like SC2. The reason people play it is because it's an amazing game :D

It requires you to have knowledge of game mechanics, the ability to make quick decisions, and the ability to multi task. 

Reply #14 Top

All of which are helped by Strat Zoom.

IMO (and again, this is MY opinion) - Every strategy game should have it from the point of SupCom 1 forward.

And I don't think its a terrible game, I just don't like it. Same way I feel about Battle For Middle Earth. I thought it was cool, but I couldnt STAND playing it. That's how I feel about SC2.

My issues:
-No Strat Zoom
-Units shoot each other at spit range
-No real EPIC feel when you execute a sweet move.
-"Huge" battles are tiny.
-Terrible Community

I want to point out I'm not terrible at Strategy games. Hell, I had quite the field day in the SC2 beta. Strategy games are my favorite kind, its just very hard for me to find one that I really enjoy.

I'll play SupCom:FA anytime with anyone. 

Reply #15 Top

SC2 Graphics are purposely not set as high so it works for the majority of players. It still looks very nice though. The different leagues and matchmaking system is the winning point for starcraft 2. So much competition which appeals to me :D Also, I wanna be good at a game that is known widely lol

Demigod is awesome but dead :'(

 

Reply #16 Top

Demigods graphics are high and work fine. It's because the engine is actually fantastically well coded (if not the game itself) and does a fantastic job using parallel processing. It also offloads most of its work to the CPU which makes it have a lower cost barrier of entry because it's playable on Notebooks (which typically have decent CPUs but terrible GPUs) 

The reason SC2 camera (and graphics, really) are the way they are is because Starcraft is a spectator-based eSport. It matters more that the thousands of people watching the game on a projector screen can tell exactly what each unit is and what it is doing rather than an "awesome" factor for the unit itself. 

That said, Teseer, DoW II has ... not very huge battles. It's not a blob v blob game. However, there is pretty much constant fighting and it does HIGHLY reward micro (though not as much, in some ways, with SC. For example, the Mutalisk (I think...?) firing on the move backwards with proper micro). 

DoW has a very streamlined economy. Some might call it "simplistic", but that isn't exactly accurate. The system doesn't reward a high APM, and doesn't need very much management on its own. However, the economy itself is pretty abstract: 

A player described it well here: 

Basically, the core definition of an RTS, from a dev PoV (or, from my PoV xD which is the PoV of a start-up game designer working on RTS games who has also put some time in at EA and who has spent tons of time just looking at strategy games and analyzing them), is a strategy game that contains both micro and macro components, that unfolds in "real-time", and that has a trade-off between micro and macro (specifically, players trying to focus on only one component will be punished; the punishment doesn't need to be equal, it just has to be there).


Micro relates to the player's direct actions and short-term goals. Personally, I consider every mouseclick and keyboard press to be included in micro, therefore including APM and other such measures fully in micro despite that some such actions may only be taken for macro purposes (building units from a factory, queuing a generator, etc). Micro also includes short-term tactics such as kiting, Shuttle/Reaver micro, Vulture micro, stance toggle micro (w00t Burna Sluggas), flanking, etc...

Macro relates to pretty much anything long-term. Foremost among this are economic concerns. But economy, ultimately, is simply a representation of game-state. Economic harass allows for a player to alter the game-state without necessarily engaging in direct combat. The threat then of economic harass thus creates areas of significance where they otherwise did not exist. It is also notable that economic harass actually goes both ways. When one player is able to take more economy than is "standard", then that player is effectively economically harassing the opponent (by speeding up his/her own economy and therefore game-state while either reducing or leaving the opponent's where it is), and this creates its own conflicts.

DoW 2's macro component is streamlined. It's designed so that players do not spend much APM or devote much direct attention to it. Because of that, the game is moved towards the micro end of the spectrum of RTS games. Rarely will you lose because you didn't produce enough units (compared to StarCraft, where it can often be best to not micro certain battles at all because in doing so you will use attention/time/APM that would have been better-served just making more units that would have overwhelmed your opponent). At the same time, you do benefit from efficient macro by accelerating your timings and therefore your game-state in comparison to an opponent with sloppy macro.

But anyway, while DoW 2's macro is streamlined, it still contains the requisite economic and game state depth that impact micro and gameplay massively. There is a tech tree that offers varying tech paths. Choices of how to navigate these paths have long-term impacts on the game, and directly impact game-state and the movement of game-state. The game has multiple kinds of resource points (req, power, and VPs) that affect game-state. Capturing these always requires a high-level trade-off of spending time on econ or spending time in combat (consider PvT in StarCraft; the Protoss player gets a quick Dragoon out and Dragoon range quickly as well; the Terran fast-expanded; the Terran erected a Bunker to hold that expansion while he/she works on getting a Siege Tank out and/or Vultures w/Spider Mines; the Protoss player attacks the Bunker from beyond Marine range; the Terran player pulls SCVs from mining to repair the Bunker; besides from the direct cost to the Terran in the minerals that he/she pays for repairing, there is also the opportunity cost that those SCVs could be raking in minerals faster, but instead must keep a Bunker alive; this move by the Protoss is calculated- the Protoss may not destroy the Bunker, but he/she will slow the Terran's economy and reduce the benefit the Terran got from fast-expanding). Power has the added bit that it can be fortified, thus adding a double game-state layer onto such points. Upkeep, pop, to reinforce or not to reinforce, req bleed, etc... They're all quite deep economic components that win and lose games.

And it once again bears mentioning that DoW 2 overall is a more complex game than StarCraft (and SC2) mechanically- game design mechanics here, not player mechanics. Deeper combat systems and even the macro- while nicely streamlined- is far subtler yet profound (consider how many new players you face in DoW 2 that do not retreat versus how many new players in StarCraft/SC2 that do not defend their bases/mineral lines). That, and I've had first-hand experience with helping new players learn both DoW 2 and SC2 almost simultaneously (from those who had played other RTS games to those who had never played RTS games), and they nearly all had a much tougher time with the first (many are high Diamond-level in SC2 atm but under TS10 in DoW 2, despite liking the latter better).

With all that said though, DoW 2 is designed so that you get craptons of mileage out of good micro, and with a standard force composition you should rarely run into threats you are not equipped to face.

End of quote

Reply #17 Top

Just bought this game yesterday and am looking for some people to play/learn with. Feel free to send a message.

Reply #18 Top

Quoting unholyinertia, reply 17
Just bought this game yesterday and am looking for some people to play/learn with. Feel free to send a message.
End of unholyinertia's quote

SC2?  Lots of ppl here play that.. I think there is a thread in off topic with a lot of usernames + character codes from ppl in the community :)

Reply #19 Top

Of course, many ppl play this game. Just be good when u join the on-line gaming. 

 

An expansion pack would work good thought, to bring even more people in the game..