Tormy- Tormy-

Protection & Counter spells/rituals

Protection & Counter spells/rituals

As we all know, one of the core gameplay elements in EWoM is the spellsystem. I really like the idea of destroying whole cities -for example- with a single spell [or let's call it ritual], however, there must be a way to defend against it. First of all, there must be spells which will protect the cities against the most dangerous spells like raise volcano, firestorm etc. Secondly, there must be spells, which will protect the armies against various spells, or at least raise their [magical] resistance against specific elements. [Example: Mass fire shield, mass ice shield etc.]

Without these protection based spells the late game will be all about casting devastating spells -> military action won't be very important. This way the spellsystem will be balanced enough.

 

203,226 views 52 replies
Reply #51 Top

Tormy, I'll be very, very suprised if there is no countermagic of any sort in the game. The devs are very fond of MoM, and countermagic was a crucial strength of MoM's spell mechanics. Plus, you're far from alone in the regular-poster crowd in wanting/expecting this sort of stuff.

On the other hand, there is no obvious analog in the Elemental schema for MoM Sorcery spell books and the still-super-tiny amount of info the devs have shared about Elemental magic does leave plenty of room for imaginative worrying...

Reply #52 Top

Interesting old discussion.

 

There is pretty much only 2 types of counter magic only it seems... Sigh..