Recognizing Dynamics

of multiplayer.

The adaptive team is most likely to win.  Often, people see a UB or what have you, over on the mana flag.  They tend to ignore him, he tends to ignore them.  In fact, to sum this "Dynamic" thing up: don't be a selfish prick.

When the other team jumps over to the mana side and runs UB out of town, destroys the tower, then pushes on the rear flag... by time many people FINALLY get around to going over (instead of farming "their" creeps), the enemy team will bail out, jump over to HP and do the same. 

Annoyingly, stagnantly, this leads to your team desperately trying to keep the portals open.  All the other team must do is send a "threat" running for your portals and your team must move to cover it.  This means less time in lanes.  It goes downhill from here.

Remember, for those of you who wonder "why my team always loses unless I have L337 players?", it's probably a lot your fault.  Rote gameplay will not win.  Jumping in, not talking, staying in "your" lane... buy only ONE cit upgrade ("Hey!  I bought priests, wtf do you want from me?!"), etc means a long, painful loss.

If you're not pushing the lane (i.e. taking the tower down, not just farming), you need to be watching your mates.  Ready with a teleport to push with them.  Inertia is huge in battle.  Pop in there and jump in the fight, the enemy will retreat in disarray.  Maybe leaving one to get ganked ($$!!!).  They're running for the crystal.  That means you 3 (4, 5, whatever) are free to smash the tower, push the next flag, lock it and fall back. 

Really, most players that NEED to use this idea, won't recognize their problem.  I think it usually clicks when watching a pro replay, where a mediocre player says "Wow!  They pushed that team around!".  I've suffered a quick loss when the other team opened a 4v4 up by bum rushing one side instantly, smashing the tower and chasing everyone out of there.  That was crippling, since you were no longer safe in that lane, early game.  No tower to run to.  That literally set the game. 

 

3,013 views 18 replies
Reply #1 Top

I won't lie. I totally do the 'But I got currency/exp/tower defence!(This is my favorite cause its the cheapest :blush: )

Reply #2 Top

I almost always get the late game: Angels/catas/giants/cur2. Something I think you failed to mention is locks. Locks are the greatest strategic element of this game. If all 3 enemies push the mana side, and you're on the health side, you quickly lock the flag and teleport over. That way, they can't just switch sides or kill your teammates. Simply, locks let you fight 3v3 with the advantage.

Reply #3 Top

It is even more fun when a 25% player gets hostile with you when you give him some constructive hints.  Even better that we start off in the chat by saying how a good team will beat 3 pros.  The game starts before I can explain the contradiction (pro players are good team players).

As a host, he also didn't warn us that he set AI creep damage to ultra high and warrank growth to ultra slow.

He used a capture lock when no enemy is in sight and he intended to stay there to farm the lane, I tell him that is a little wasteful.

He used a capture lock when he tped in for a 3v2. (we were the 3) and we had the advantage.

He "threatens" to not buy locks for the team because I asked him not to waste them.  Same guy who said he was big on team play.

He was fighting 1v1 against the AI regulus (which would only net him 375 gold if he beat him), and he uses the universal gadget (500 gold consumable) on him, even though the enemy was not running or even close to running.  I tell him that is a little wasteful, he goes bonkers.  By the way, he didn't even kill him.

While we are warrank 3 or 4, he wants us to teleport into dark portal he has captured (and we are outclassed combat wise).  He did not take down the towers guarding the portal either.

I warn him against wasting time against the enemy's AI since they will give you less gold for the effort.

I defend our flag from the enemy.  He then mocks my advice by saying I'm wasting time by defending OUR flag from capture while he was going to the health flag.  Funny thing, he wasn't even close to the health flag;  I was.  When I pointed that out, he said he was going around the long way.

He then says "no matter what I say, you say it is [awful]!"  Funny thing is, I never said the word aweful at all.

Reply #4 Top

You mean someone didn't want to take advice from the worst player ever?! Crazy! :)

Reply #5 Top

Quoting WorstPlayerEver, reply 3
It is even more fun when a 25% player gets hostile with you when you give him some constructive hints.  Even better that we start off in the chat by saying how a good team will beat 3 pros.  The game starts before I can explain the contradiction (pro players are good team players).

As a host, he also didn't warn us that he set AI creep damage to ultra high and warrank growth to ultra slow.

He used a capture lock when no enemy is in sight and he intended to stay there to farm the lane, I tell him that is a little wasteful.

He used a capture lock when he tped in for a 3v2. (we were the 3) and we had the advantage.

He "threatens" to not buy locks for the team because I asked him not to waste them.  Same guy who said he was big on team play.

He was fighting 1v1 against the AI regulus (which would only net him 375 gold if he beat him), and he uses the universal gadget (500 gold consumable) on him, even though the enemy was not running or even close to running.  I tell him that is a little wasteful, he goes bonkers.  By the way, he didn't even kill him.

While we are warrank 3 or 4, he wants us to teleport into dark portal he has captured (and we are outclassed combat wise).  He did not take down the towers guarding the portal either.

I warn him against wasting time against the enemy's AI since they will give you less gold for the effort.

I defend our flag from the enemy.  He then mocks my advice by saying I'm wasting time by defending OUR flag from capture while he was going to the health flag.  Funny thing, he wasn't even close to the health flag;  I was.  When I pointed that out, he said he was going around the long way.

He then says "no matter what I say, you say it is [awful]!"  Funny thing is, I never said the word aweful at all.

Since when was this ever required of a host? You have eyes check it for yourself.

Reply #6 Top

It's common courtesy, like right now (10:29EST) gL-TrinitySanctum has a game going where the title is "SLAUGHTER." If you want special options you should let people know this way.

Reply #7 Top

Quoting Splitshadow, reply 6
It's common courtesy, like right now (10:29EST) gL-TrinitySanctum has a game going where the title is "SLAUGHTER." If you want special options you should let people know this way.
screw that, heres how it goes!

Join, pick demigod, check the rules, and make a request for a change if you have one. There is nothing special about slaughter; it is a simple game mode like conquest. The game is just to imbalanced to truly enjoy the others.

Reply #8 Top

Heres how a game goes when you do something, say high creep strength. People join, the game starts, they realize your weird options, and two minutes in everyone quits.

Reply #9 Top

Not really, I have all most every single game with with either high creeps or towers. The other players didn't bother to check the rules of the game, but did not leave after they found out.

Reply #10 Top

It happens to me a lot.

I've been guilty of it myself. I don't remember ever setting towers high but randomly when I host those are the options and everyone leaves when some jerkoff LE gets his ass killed next to a tower.

Reply #11 Top

Lol you just play with bad people >.<

Reply #12 Top

If you have a major gamechange such as starting filthy rich/war rank slow, then 95% of the time, the game will end when people realize it

If you have something less gamechanging, such as high towers, people will quit about 75% of the time

Something small like high creep strength, it's only 25% of players even notice

Reply #13 Top

The problem is high tower is easily noticed by just mousing over the tower to see the high HP tower.

Gold is a little harder to pick up, but somewhat noticable.

Super creeps can be very hard to pick up until a bit after the 2 minute mark, because people rarely tank the creeps early on.  I was a little baffled why doing a small chase resulted in me dying so soon.  Then you start to realize, Uh oh, those creeps are not normal at all.

"Instant Level", Starting Gold to 10K, etc, are obviously very easy to spot early on.

There are a lot of options to check for, and the worst part is, there is no easy way to see what options have been changed.  e.g.  highlighted options.

You mean someone didn't want to take advice from the worst player ever?! Crazy! :)

Rav3nIX:  Hmm good point.  :) 

Reply #14 Top

Am I the only one that shows the health bars of everything? (The last option)

As soon as I see how little creep health moves after an AA, its pretty obvious.

Reply #15 Top

Here is a good dynamic to be aware of:

minions are worthless in 4's and 5's and mostly worthless in 3's against decent players or dgs with lots of aoe.

Reply #16 Top

I do so love being TB. AoE ftw.

Reply #17 Top

but minions rock against a rook. even with a tb around it gives you time to attack the rook without being hit by his towers.

lvl1 minions against a rook a must have!

Reply #18 Top

I'll just take this opportunity to mention that the way minions work is lame.

I have no problem with someone using them as they aren't the ones who made them work how they do but yeah, people like Rook are kinda boned over when they have tower farm that's stuck attacking 6+ 1,000+ hp minions.

If he could only order his towers to attack individually, maybe minions wouldn't be such a big deal. They can still kill his towers but if they were just being used as fodder he could still have his towers attack an enemy DG in the area so they arent useless.