files in keymap moddable?

perhaps i did something wrong but can it be that these files arent moddable?

959 views 2 replies
Reply #1 Top

I believe the front end UI is currently not moddable.   Mods are not actually loaded until a game is launched. 

 

They may allow this modding in the future.

 

You can manually override all the keys by entering them directly into your Game.prefs file.

 

Example:

In user keymap section i entered:


                F1 = 'show_skills',
                ['1'] = 'control_minions_all',
                ['2'] = 'control_minions_allplushero',
                ['3'] = 'control_minions_regroup',
                ['4'] = 'use_summon_1',
                ['5'] = 'use_summon_2',
                ['6'] = 'use_summon_3',
                A = 'use_inventory_1',
                S = 'use_inventory_2',
                D = 'use_inventory_3',
                F = 'use_achievement',
                Q = 'use_ability_1',
                W = 'use_ability_2',
                E = 'use_ability_3',
                R = 'use_ability_4',
        ['Shift-Q'] = 'rotate_left',
        ['Shift-E'] = 'rotate_right',
        ['Shift-W'] = 'pan_up',
        ['Shift-A'] = 'pan_left',
        ['Shift-S'] = 'pan_down',
        ['Shift-D'] = 'pan_right',
                Z = 'control_minions_priests',
                X = 'control_minions_archers'

Reply #2 Top

what i wanted to achieve was that one of my own luas is loaded dynamically by an import. i dont think that this is possible through editing the gameprefs.

well then i think i have to look for another way if its possible at all (what i currently doubt)